StrategyRPG/Johnmagotchi/Core/InputManager/inputMaps/InputMapGame.cs
2026-08-15 12:07:35 -05:00

44 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Input;
namespace TibzGame.Core.Inputs
{
public class InputMapGame
{
public ButtonPress action0;
public ButtonPress action1;
public ButtonPress action2;
public ButtonPress action3;
public ButtonPress action4;
public ButtonPress action5;
//public ButtonPress action6;
public ButtonPress dpadUp;
public ButtonPress dpadDown;
public ButtonPress dpadLeft;
public ButtonPress dpadRight;
public ButtonPress pause;
public Buttons[] buttonKeyMap;
public InputMapGame() {
// default button layout
buttonKeyMap = new Buttons[6];
buttonKeyMap[0] = Buttons.A;
buttonKeyMap[1] = Buttons.B;
buttonKeyMap[2] = Buttons.X;
buttonKeyMap[3] = Buttons.Y;
buttonKeyMap[4] = Buttons.RightShoulder;
buttonKeyMap[5] = Buttons.LeftShoulder;
}
}
}