using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Input; namespace TibzGame.Core.Inputs { public class InputMapGame { public ButtonPress action0; public ButtonPress action1; public ButtonPress action2; public ButtonPress action3; public ButtonPress action4; public ButtonPress action5; //public ButtonPress action6; public ButtonPress dpadUp; public ButtonPress dpadDown; public ButtonPress dpadLeft; public ButtonPress dpadRight; public ButtonPress pause; public Buttons[] buttonKeyMap; public InputMapGame() { // default button layout buttonKeyMap = new Buttons[6]; buttonKeyMap[0] = Buttons.A; buttonKeyMap[1] = Buttons.B; buttonKeyMap[2] = Buttons.X; buttonKeyMap[3] = Buttons.Y; buttonKeyMap[4] = Buttons.RightShoulder; buttonKeyMap[5] = Buttons.LeftShoulder; } } }