103 lines
3.2 KiB
C#
103 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Johnmagotchi.GameContent.Screens.Menu
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{
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public class MenuOption
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{
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public enum MenuOptionType
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{
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//Editor Menu
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CHOOSE_NEW_TOOL,
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ENTER_BATTLE_SCREEN,
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IMPORT_MAP,
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EXPORT_MAP,
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EXIT,
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//Editor Tool Select
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EDITOR_TOOL_TERRAIN,
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EDITOR_TOOL_PLACE_UNIT,
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EDITOR_TOOL_DELETE_UNIT,
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//Save Slot
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SAVE_SLOT_0,
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SAVE_SLOT_1,
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SAVE_SLOT_2,
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SAVE_SLOT_3,
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SAVE_SLOT_4,
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SAVE_SLOT_5,
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SAVE_SLOT_6,
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SAVE_SLOT_7,
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SAVE_SLOT_8,
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SAVE_SLOT_9,
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//Battle Menu
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DEBUG_RETURN_TO_EDITOR,
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END_TURN,
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//After Movement Action Menu
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ATTACK,
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ITEM,
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WAIT,
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// Unit End Movement
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}
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public string OptionLabel;
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public MenuOptionType OptionType;
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public MenuOption(MenuOptionType type) {
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this.OptionType = type;
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this.OptionLabel = GetMenuString(type);
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}
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public static string GetMenuString(MenuOptionType type) {
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switch (type) {
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//Editor Menu
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case MenuOptionType.CHOOSE_NEW_TOOL:
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return "Tools";
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case MenuOptionType.ENTER_BATTLE_SCREEN:
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return "Battle";
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case MenuOptionType.IMPORT_MAP:
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return "Load";
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case MenuOptionType.EXPORT_MAP:
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return "Save";
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case MenuOptionType.EXIT:
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return "Exit";
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//Editor tool select
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case MenuOptionType.EDITOR_TOOL_TERRAIN:
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return "Tiles";
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case MenuOptionType.EDITOR_TOOL_PLACE_UNIT:
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return "Units";
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case MenuOptionType.EDITOR_TOOL_DELETE_UNIT:
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return "Delete";
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// Save Slots
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case MenuOptionType.SAVE_SLOT_0:
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case MenuOptionType.SAVE_SLOT_1:
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case MenuOptionType.SAVE_SLOT_2:
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case MenuOptionType.SAVE_SLOT_3:
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case MenuOptionType.SAVE_SLOT_4:
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case MenuOptionType.SAVE_SLOT_5:
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case MenuOptionType.SAVE_SLOT_6:
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case MenuOptionType.SAVE_SLOT_7:
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case MenuOptionType.SAVE_SLOT_8:
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case MenuOptionType.SAVE_SLOT_9:
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return "Slot " + (type - MenuOptionType.SAVE_SLOT_0 );
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case MenuOptionType.DEBUG_RETURN_TO_EDITOR:
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return "Editor";
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case MenuOptionType.END_TURN:
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return "End Turn";
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case MenuOptionType.ATTACK:
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return "Attack";
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case MenuOptionType.ITEM:
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return "Items";
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case MenuOptionType.WAIT:
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return "Wait";
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default:
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return "";
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}
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}
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}
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}
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