52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using Johnmagotchi.Core.tools;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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namespace Johnmagotchi.GameContent.Objects.Units.Stats
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{
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public class UnitCurrentStatus
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{
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private readonly UnitStatBlock StatBlock;
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public int CurrentHealth { set; get; }
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public int CurrentShieldCount { set; get; }
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public bool isTurnOver { set; get; }
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public UnitTeam team { set; get; }
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// This Constructor is used when init-ing a player object
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public UnitCurrentStatus(UnitStatBlock stats) {
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StatBlock = stats;
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CurrentHealth = StatBlock.MaxHealth;
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CurrentShieldCount = 0;
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}
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// This Constructor is used when deserializing a unit
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[JsonConstructor]
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public UnitCurrentStatus(int CurrentHealth, int CurrentShieldCount) {
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this.CurrentHealth = CurrentHealth;
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this.CurrentShieldCount = CurrentShieldCount;
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}
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public void setFromSerialized(Unit temp, string data) {
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UnitCurrentStatus parsedData = JsonSerializer.Deserialize<UnitCurrentStatus>(data);
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// temp.currentStatus.CurrentHealth = parsedData.CurrentHealth;// Update current stats
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CurrentShieldCount = 0;
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TibzLog.Debug("HP on deserialized: " + parsedData.CurrentHealth);
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}
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public enum UnitTeam
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{
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PLAYER,
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ENEMY,
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NPC
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}
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}
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}
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