StrategyRPG/Johnmagotchi/GameContent/Objects/Units/Stats/UnitStats.cs
2026-08-15 12:07:35 -05:00

44 lines
1.1 KiB
C#

using Johnmagotchi.GameContent.Objects.Units.BattleObjects;
using Johnmagotchi.GameContent.Objects.Units.Loadouts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Johnmagotchi.GameContent.Objects.Units.Loadouts.PlayerClasses.PlayerClass;
namespace Johnmagotchi.GameContent.Objects.Units.Stats
{
internal class UnitStats
{
internal UnitStatBlock statblock;
internal UnitCurrentStatus status;
internal UnitLoadout loadout;
internal PlayerClassType classId;
public UnitStats()
{
// Default Stats
classId = PlayerClassType.CL_COMMONER;
statblock = new UnitStatBlock();
status = new UnitCurrentStatus(statblock);
loadout = new UnitLoadout(classId);
}
// Deserializes Stats
public UnitStats(string serializedStatData) {
}
//Returns This Unit's stats as a serialized String.
public string getAsSerialized() {
return "";
}
}
}