44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Johnmagotchi.GameContent.Objects.Units.BattleObjects;
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using Johnmagotchi.GameContent.Objects.Units.Loadouts;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using static Johnmagotchi.GameContent.Objects.Units.Loadouts.PlayerClasses.PlayerClass;
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namespace Johnmagotchi.GameContent.Objects.Units.Stats
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{
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internal class UnitStats
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{
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internal UnitStatBlock statblock;
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internal UnitCurrentStatus status;
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internal UnitLoadout loadout;
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internal PlayerClassType classId;
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public UnitStats()
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{
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// Default Stats
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classId = PlayerClassType.CL_COMMONER;
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statblock = new UnitStatBlock();
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status = new UnitCurrentStatus(statblock);
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loadout = new UnitLoadout(classId);
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}
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// Deserializes Stats
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public UnitStats(string serializedStatData) {
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}
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//Returns This Unit's stats as a serialized String.
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public string getAsSerialized() {
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return "";
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}
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}
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}
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