85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using Johnmagotchi.Screen.BattleMapScreens;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using TibzGame.Core.Inputs;
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using TibzGame.Core.ScreenManager;
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namespace Johnmagotchi
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{
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public class Johnmagotchi : Game
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{
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public GraphicsDeviceManager graphics;
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private SpriteBatch _spriteBatch;
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private ScreenManager _screenManager;
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public InputManager inputManager;
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public ContentManager contentRef;
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public MapEditorScreen gameScrn;
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public Johnmagotchi()
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{
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contentRef = Content;
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graphics = new GraphicsDeviceManager(this);
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inputManager = new InputManager();
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_screenManager = new ScreenManager(this, ref graphics, ref contentRef, ref inputManager); // pass a ref to gfx for screen size changes
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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Components.Add(_screenManager);
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//_screenManager.setWindowSize(1920,1080);
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//_screenManager.setFullScreen(true);
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_screenManager.setWindowSize(1280, 720); // 720p
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//_screenManager.setFullScreen(false);
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// _screenManager.setWindowSize(800, 800); // 4:3
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// _screenManager.setWindowSize(640, 480); // 4:3
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// _screenManager.setWindowSize(1440, 900); // some weird mac size
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gameScrn = new MapEditorScreen();
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_screenManager.addScreen(gameScrn);
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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inputManager.getInputs();
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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}
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