76 lines
3.0 KiB
C#
76 lines
3.0 KiB
C#
using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TibzGame.Core.ScreenManager;
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namespace Johnmagotchi.GameContent.Screens.BattleMapScreens.MapEditor
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{
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internal class MapEditorInfoText
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{
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protected SpriteFont kemco;
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protected SpriteFont pixsplit;
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protected ScreenManager ScreenManager;
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protected SpriteBatch spriteBatch;
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public MapEditorInfoText() {
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}
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public void Init(ScreenManager screenManager)
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{
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ScreenManager = screenManager;
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spriteBatch = new SpriteBatch(screenManager.GraphicsDevice);
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kemco = ScreenManager.contentRef.Load<SpriteFont>("Fonts/Kemco-20");
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pixsplit = ScreenManager.contentRef.Load<SpriteFont>("Fonts/PixelSplitter");
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}
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public void Draw( int cursorQuadrant, int offsetX, int offsetY, string CurrentToolString)
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{
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Vector2 textRotationOrigin = kemco.MeasureString(CurrentToolString);
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textRotationOrigin.X = textRotationOrigin.X / 2;
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float x = textRotationOrigin.X - 40 ;
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int y = 40;
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y += offsetY;
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if (cursorQuadrant == 1 || cursorQuadrant ==2) {
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y = 700; // these values need to be adjust to match screen resolution
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y -= offsetY;
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}
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x += offsetX;
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Vector2 position = new Vector2(x,y);
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spriteBatch.Begin();
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// the hackiest white outline of all time.
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position = new Vector2(x+2, y+2);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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position = new Vector2(x-2, y-2);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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position = new Vector2(x+2, y-2);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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position = new Vector2(x-2, y+2);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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position = new Vector2(x+2, y);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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position = new Vector2(x-2, y);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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// the actual text
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position = new Vector2(x, y);
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spriteBatch.DrawString(kemco, CurrentToolString, position, Color.Black, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f);
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spriteBatch.End();
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}
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}
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}
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