using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TibzGame.Core.ScreenManager; namespace Johnmagotchi.GameContent.Screens.BattleMapScreens.MapEditor { internal class MapEditorInfoText { protected SpriteFont kemco; protected SpriteFont pixsplit; protected ScreenManager ScreenManager; protected SpriteBatch spriteBatch; public MapEditorInfoText() { } public void Init(ScreenManager screenManager) { ScreenManager = screenManager; spriteBatch = new SpriteBatch(screenManager.GraphicsDevice); kemco = ScreenManager.contentRef.Load("Fonts/Kemco-20"); pixsplit = ScreenManager.contentRef.Load("Fonts/PixelSplitter"); } public void Draw( int cursorQuadrant, int offsetX, int offsetY, string CurrentToolString) { Vector2 textRotationOrigin = kemco.MeasureString(CurrentToolString); textRotationOrigin.X = textRotationOrigin.X / 2; float x = textRotationOrigin.X - 40 ; int y = 40; y += offsetY; if (cursorQuadrant == 1 || cursorQuadrant ==2) { y = 700; // these values need to be adjust to match screen resolution y -= offsetY; } x += offsetX; Vector2 position = new Vector2(x,y); spriteBatch.Begin(); // the hackiest white outline of all time. position = new Vector2(x+2, y+2); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); position = new Vector2(x-2, y-2); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); position = new Vector2(x+2, y-2); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); position = new Vector2(x-2, y+2); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); position = new Vector2(x+2, y); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); position = new Vector2(x-2, y); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.White, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); // the actual text position = new Vector2(x, y); spriteBatch.DrawString(kemco, CurrentToolString, position, Color.Black, 0, textRotationOrigin, 00.75f, SpriteEffects.None, 1.0f); spriteBatch.End(); } } }