namespace Johnmagotchi.GameContent.Objects.Units.Stats { public class UnitStatBlock{ public int MaxHealth {get; set;} public int Attack {get; set;} public int Defense {get; set;} public int Speed {get; set;} public int Movement { get; set;} public MovementType movementType {get; set;} public enum MovementType { FOOT, WHEELS, HORSE, FLYING, } public void setMovementTypeFromFile(string inStr) { switch (inStr) { case "FOOT": movementType = MovementType.FOOT; return; case "WHEELS": movementType= MovementType.WHEELS; return; case "HORSE": movementType = MovementType.HORSE; return; case "FLYING": case "FLYER": movementType = MovementType.FLYING; return; } } } }