using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Johnmagotchi.Data.BattleObjects.AttackDefines; namespace Johnmagotchi.GameContent.Objects.BattleObjects { public class AttackObj { public int ID; public string AttackName; public int BaseDamage; public int BaseHitCount; public int BaseSpeed; public int BaseAccuracy; public int AttackRangeMin; public int AttackRangeMax; public AttackTypeEnum AttackType; public SpecialAttackPropertiesEnum SpecialProperties; public DamageType DamageType; } }