ID,AttackName,BaseDamage,BaseHitCount,BaseSpeed,BaseAccuracy,AttackRangeMin,AttackRangeMax,AttackType,SpecialProperties,DamageType 1,Sword,1,1,1,100,1,1,DIRECT,NONE,SLASH 2,Gun,1,1,1,100,2,3,INDIRECT,NONE,PIERCE