using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Johnmagotchi.GameContent.Logic { public class BattleResults { /* This class is basically a summary of the "math" that happened in the battle routines that will *eventually* be displayed in the battle animation. */ public enum resultType { MISS, ATTACK, CRITICAL, SHIELDED, SPECIAL, } public List> results; public void addResult(resultType result, int val, bool isCounter) { results.Add(new Tuple(result, val, isCounter)); } } }