using Johnmagotchi.Core.tools; using Johnmagotchi.Screen.BattleMapScreens; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Johnmagotchi.GameContent.Screens.Menu.MapEditor { internal class ToolSelectMenu : BaseMapMenu { private MapEditorMenu Parent; public ToolSelectMenu(MapEditorMenu parent, int x, int y , int q): base(parent.MapEditorInstance, x,y,q) { Parent = parent; CurrentOptions = new MenuOption[3]; CurrentOptions[0] = new MenuOption(MenuOption.MenuOptionType.EDITOR_TOOL_TERRAIN); CurrentOptions[1] = new MenuOption(MenuOption.MenuOptionType.EDITOR_TOOL_PLACE_UNIT); CurrentOptions[2] = new MenuOption(MenuOption.MenuOptionType.EDITOR_TOOL_DELETE_UNIT); if (screenQuadrant == 1) { xDrawOffset = 7000; yDrawOffset = -2800 * (CurrentOptions.Length - 1) - 300; } else if (screenQuadrant == 2) { xDrawOffset = -3800; yDrawOffset = -2800 * (CurrentOptions.Length - 1) - 300; } else if (screenQuadrant == 3) { xDrawOffset = -3800; yDrawOffset = 0; } else { xDrawOffset = 7000; yDrawOffset = 0; } } public override void ChildInit() { // throw new NotImplementedException(); } public override void ChildUpdate() { if (screenManager.inputs.editorInputs.confirm.isJustPressed) { TibzLog.Debug("Closing Menu with Option Type :{0}", CurrentOptions[SelectedIndex]); screenManager.removeTopScreens(2); // remove this screen and the previous menu screen if (CurrentOptions[SelectedIndex].OptionType == MenuOption.MenuOptionType.EDITOR_TOOL_TERRAIN) { //screenManager.addScreen(new BattleMapScreen(mapEditor.GetMap()));1 Parent.MapEditorInstance.UpdateEditorTool(MapEditorScreen.EditorToolType.TILE_EDIT); } if (CurrentOptions[SelectedIndex].OptionType == MenuOption.MenuOptionType.EDITOR_TOOL_PLACE_UNIT) { Parent.MapEditorInstance.UpdateEditorTool(MapEditorScreen.EditorToolType.UNIT_ADD); } if (CurrentOptions[SelectedIndex].OptionType == MenuOption.MenuOptionType.EDITOR_TOOL_DELETE_UNIT) { Parent.MapEditorInstance.UpdateEditorTool(MapEditorScreen.EditorToolType.UNIT_DELETE); } } } } }