using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Johnmagotchi.GameContent.Screens.Menu { public class MenuOption { public enum MenuOptionType { //Editor Menu CHOOSE_NEW_TOOL, ENTER_BATTLE_SCREEN, IMPORT_MAP, EXPORT_MAP, EXIT, //Editor Tool Select EDITOR_TOOL_TERRAIN, EDITOR_TOOL_PLACE_UNIT, EDITOR_TOOL_DELETE_UNIT, //Save Slot SAVE_SLOT_0, SAVE_SLOT_1, SAVE_SLOT_2, SAVE_SLOT_3, SAVE_SLOT_4, SAVE_SLOT_5, SAVE_SLOT_6, SAVE_SLOT_7, SAVE_SLOT_8, SAVE_SLOT_9, //Battle Menu DEBUG_RETURN_TO_EDITOR, END_TURN, //After Movement Action Menu ATTACK, ITEM, WAIT, // Unit End Movement } public string OptionLabel; public MenuOptionType OptionType; public MenuOption(MenuOptionType type) { this.OptionType = type; this.OptionLabel = GetMenuString(type); } public static string GetMenuString(MenuOptionType type) { switch (type) { //Editor Menu case MenuOptionType.CHOOSE_NEW_TOOL: return "Tools"; case MenuOptionType.ENTER_BATTLE_SCREEN: return "Battle"; case MenuOptionType.IMPORT_MAP: return "Load"; case MenuOptionType.EXPORT_MAP: return "Save"; case MenuOptionType.EXIT: return "Exit"; //Editor tool select case MenuOptionType.EDITOR_TOOL_TERRAIN: return "Tiles"; case MenuOptionType.EDITOR_TOOL_PLACE_UNIT: return "Units"; case MenuOptionType.EDITOR_TOOL_DELETE_UNIT: return "Delete"; // Save Slots case MenuOptionType.SAVE_SLOT_0: case MenuOptionType.SAVE_SLOT_1: case MenuOptionType.SAVE_SLOT_2: case MenuOptionType.SAVE_SLOT_3: case MenuOptionType.SAVE_SLOT_4: case MenuOptionType.SAVE_SLOT_5: case MenuOptionType.SAVE_SLOT_6: case MenuOptionType.SAVE_SLOT_7: case MenuOptionType.SAVE_SLOT_8: case MenuOptionType.SAVE_SLOT_9: return "Slot " + (type - MenuOptionType.SAVE_SLOT_0 ); case MenuOptionType.DEBUG_RETURN_TO_EDITOR: return "Editor"; case MenuOptionType.END_TURN: return "End Turn"; case MenuOptionType.ATTACK: return "Attack"; case MenuOptionType.ITEM: return "Items"; case MenuOptionType.WAIT: return "Wait"; default: return ""; } } } }