updated title screen

This commit is contained in:
2026-05-16 15:39:52 -05:00
parent e8428b0d7e
commit be46574c3e
10 changed files with 457 additions and 279 deletions

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@@ -2,4 +2,5 @@ out/res/resources.o: res/resources.res \
C:/Users/ttibb/Dev/SGDK-Game/res/background1.png \
C:/Users/ttibb/Dev/SGDK-Game/res/btwade_bg1_1.png \
C:/Users/ttibb/Dev/SGDK-Game/res/btwade_bg2_1.png \
C:/Users/ttibb/Dev/SGDK-Game/res/BTW-TitleSign-merged.png \
C:/Users/ttibb/Dev/SGDK-Game/res/Sprites/BTW-1.png

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@@ -4,11 +4,30 @@
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00013df0 t titleSignSprite_animation2_frame3_tileset_data
00013e54 t titleSignSprite_animation2_frame4_tileset_data
00013ebc t titleSignSprite_animation2_frame5_tileset_data
00013f58 A _stext
e0ff0000 d ind
e0ff0004 D task_sr
e0ff0006 D task_pc
@@ -605,86 +699,89 @@ e0ff0064 B intLevelSave
e0ff0066 B intTrace
e0ff0068 B dmaQueues
e0ff006c b state
e0ff006e b player_hflip
e0ff006e b start_pressed
e0ff006f b start_press_ready
e0ff0070 b tile_scroll_array
e0ff00a8 b scrollFrameDelayHalved
e0ff00ac b scrollFrameDelay
e0ff00b0 b player_sprite
e0ff00b4 b player_y
e0ff00b8 b player_x
e0ff00bc b vscroll_update
e0ff00bd b hscroll_update
e0ff00be b fadePSGVol
e0ff00c0 b fadeFMVol
e0ff00c2 b fadeCount
e0ff00c4 b usedVDPSprite
e0ff00c6 b xgm2WaitTab
e0ff00ce b xgm2IdleTab
e0ff00d6 b xgmTempoCnt
e0ff00d8 b xgmWaitTab
e0ff0118 b xgmIdleTab
e0ff0158 b xgmTempoDef
e0ff015a b xgmTempo
e0ff015c b busProtectSignalAddress
e0ff015e b driverFlags
e0ff0160 b currentDriver
e0ff0162 b allocStack
e0ff02a2 b lastVTimer.0
e0ff02a4 b text_plan
e0ff02a8 b text_basetile
e0ff02aa b lastVCnt
e0ff02ac b windowWidthSft
e0ff02ae b planeWidthSft
e0ff02b0 b windowWidth
e0ff02b2 b planeHeight
e0ff02b4 b planeWidth
e0ff02b6 b hscrl_addr
e0ff02b8 b bgb_addr
e0ff02ba b bga_addr
e0ff02bc b window_addr
e0ff02be b lastTick
e0ff02c2 b cpuFrameLoad
e0ff02c4 b frameLoadIndex
e0ff02c6 b frameLoads
e0ff02d6 b vblankCB
e0ff02da b flags
e0ff02dc b screenHeight
e0ff02de b screenWidth
e0ff02e0 b maps_addr
e0ff02e2 b slist_addr
e0ff02e4 b vdpSpriteCache
e0ff05e4 b spriteVramSize
e0ff05e8 b vram
e0ff05f4 b lastSprite
e0ff05f8 b firstSprite
e0ff05fc b spritesPool
e0ff0600 b fadeCounter
e0ff0602 b heap
e0ff0606 b free.lto_priv.0
e0ff060a b randomSeedSet
e0ff060c b joyEventCB
e0ff0610 b retry
e0ff0611 b phase.lto_priv.1
e0ff0614 b regValues
e0ff0627 b gun
e0ff0628 b extSet
e0ff062a b disableIntStack
e0ff062c b joyAxisY
e0ff063c b joyAxisX
e0ff064c b joyState
e0ff065c b joyType
e0ff0664 b portSupport
e0ff0666 b portType
e0ff0668 b gport
e0ff066a b flag
e0ff066c b maxTransferPerFrame
e0ff066e b queueSize
e0ff0670 b nextDataBuffer
e0ff0674 b queueTransferSize
e0ff0676 b queueIndexLimit
e0ff0678 b queueIndex
e0ff067a b dmaDataBuffer
e0ff067e b dataBufferSize
e0ff0680 b phase.lto_priv.0
e0ff0682 B _bend
e0ff00b0 b title_sign_sprite_arr
e0ff00f8 b sign_y
e0ff00fc b sign_x
e0ff0100 b player_y
e0ff0104 b player_x
e0ff0108 b vscroll_update
e0ff0109 b hscroll_update
e0ff010a b fadePSGVol
e0ff010c b fadeFMVol
e0ff010e b fadeCount
e0ff0110 b usedVDPSprite
e0ff0112 b xgm2WaitTab
e0ff011a b xgm2IdleTab
e0ff0122 b xgmTempoCnt
e0ff0124 b xgmWaitTab
e0ff0164 b xgmIdleTab
e0ff01a4 b xgmTempoDef
e0ff01a6 b xgmTempo
e0ff01a8 b busProtectSignalAddress
e0ff01aa b driverFlags
e0ff01ac b currentDriver
e0ff01ae b allocStack
e0ff02ee b lastVTimer.0
e0ff02f0 b text_plan
e0ff02f4 b text_basetile
e0ff02f6 b lastVCnt
e0ff02f8 b windowWidthSft
e0ff02fa b planeWidthSft
e0ff02fc b windowWidth
e0ff02fe b planeHeight
e0ff0300 b planeWidth
e0ff0302 b hscrl_addr
e0ff0304 b bgb_addr
e0ff0306 b bga_addr
e0ff0308 b window_addr
e0ff030a b lastTick
e0ff030e b cpuFrameLoad
e0ff0310 b frameLoadIndex
e0ff0312 b frameLoads
e0ff0322 b vblankCB
e0ff0326 b flags
e0ff0328 b screenHeight
e0ff032a b screenWidth
e0ff032c b maps_addr
e0ff032e b slist_addr
e0ff0330 b vdpSpriteCache
e0ff0630 b spriteVramSize
e0ff0634 b vram
e0ff0640 b lastSprite
e0ff0644 b firstSprite
e0ff0648 b spritesPool
e0ff064c b fadeCounter
e0ff064e b heap
e0ff0652 b free.lto_priv.0
e0ff0656 b randomSeedSet
e0ff0658 b joyEventCB
e0ff065c b retry
e0ff065d b phase.lto_priv.1
e0ff0660 b regValues
e0ff0673 b gun
e0ff0674 b extSet
e0ff0676 b disableIntStack
e0ff0678 b joyAxisY
e0ff0688 b joyAxisX
e0ff0698 b joyState
e0ff06a8 b joyType
e0ff06b0 b portSupport
e0ff06b2 b portType
e0ff06b4 b gport
e0ff06b6 b flag
e0ff06b8 b maxTransferPerFrame
e0ff06ba b queueSize
e0ff06bc b nextDataBuffer
e0ff06c0 b queueTransferSize
e0ff06c2 b queueIndexLimit
e0ff06c4 b queueIndex
e0ff06c6 b dmaDataBuffer
e0ff06ca b dataBufferSize
e0ff06cc b phase.lto_priv.0
e0ff06ce B _bend
e1000000 A __stack

View File

@@ -7,5 +7,6 @@ extern const Image bgtest;
extern const SpriteDefinition bigTex1;
extern const Image bg1;
extern const Image fg1;
extern const SpriteDefinition titleSignSprite;
#endif // _RES_RESOURCES_H_

View File

@@ -2,3 +2,4 @@ IMAGE bgtest "background1.png" BEST ALL
SPRITE bigTex1 "Sprites\BTW-1.png" 8 8 FAST
IMAGE bg1 "btwade_bg1_1.png" BEST ALL
IMAGE fg1 "btwade_bg2_1.png" BEST ALL
SPRITE titleSignSprite "BTW-TitleSign-merged.png" 4 4 FAST

View File

@@ -5,14 +5,25 @@
u16 ind = TILE_USER_INDEX;
Sprite* player_sprite;
//Sprite* player_sprite;
Sprite* title_sign_sprite_arr [18] = {NULL};
// Sprite* title_sign_sprite_1;
// Sprite* title_sign_sprite_2;
// Sprite* title_sign_sprite_3;
// Sprite* title_sign_sprite_4;
// Sprite* title_sign_sprite_5;
int player_x;
int player_y;
int sign_x;
int sign_y;
int scrollFrameDelay = 0;
int scrollFrameDelayHalved = 0;
bool player_hflip;
bool start_pressed = false;
bool start_press_ready = false;
s16 tile_scroll_array [28] = {
@@ -27,13 +38,48 @@ s16 tile_scroll_array [28] = {
extern void init_title_screen () {
player_x = 50;
player_y = 50;
sign_x = 60;
sign_y = -120;
SPR_init();
PAL_setPalette(PAL0, bg1.palette->data, DMA);
PAL_setPalette(PAL1,fg1.palette->data,DMA);
PAL_setPalette(PAL2, bigTex1.palette->data, DMA);
player_sprite = SPR_addSprite(&bigTex1, 0,0, TILE_ATTR(PAL2,false,false,false));
PAL_setPalette(PAL2, titleSignSprite.palette->data, DMA);
//--------- initializing sprites, probably a better way to do this (Loops) but who cares for now tbh-----------------
for(int i = 0; i < 18; i++){
title_sign_sprite_arr[i] = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
if (i < 6)
{
title_sign_sprite_arr[i]-> frameInd += i;
}
else if (i < 12)
{
SPR_setAnim(title_sign_sprite_arr[i],1);
title_sign_sprite_arr[i]-> frameInd += (i-6);
}
else {
SPR_setAnim(title_sign_sprite_arr[i],2);
title_sign_sprite_arr[i]-> frameInd += (i-12);
}
}
// title_sign_sprite_0 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_1 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_2 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_3 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_4 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_5 = SPR_addSprite(&titleSignSprite, 0,0, TILE_ATTR(PAL2,false,false,false));
// title_sign_sprite_1->frameInd ++;
// title_sign_sprite_2->frameInd +=2;
// title_sign_sprite_3->frameInd +=3;
// title_sign_sprite_4->frameInd +=4;
// title_sign_sprite_5->frameInd +=5;
// --------------------------------------------------------------------------------------------------------------------
VDP_drawImageEx(BG_B, &bg1,TILE_ATTR_FULL(PAL0, false, false, false, ind), 0, -4, false, true);
ind += bg1.tileset->numTile;
@@ -60,15 +106,20 @@ static void handleInputs(){
if (value & BUTTON_DOWN){
player_y += 1;
}
if (value & BUTTON_START)
{
start_pressed = true;
}
}
extern void update_title_screen(){
// -----------------Parallax BG ----------------------------
if (scrollFrameDelay > 1){
scrollFrameDelay = 0;
if (scrollFrameDelayHalved >1){
//0.25 scroll speed
tile_scroll_array[15] -=1;
@@ -79,11 +130,9 @@ extern void update_title_screen(){
//reset this timer
scrollFrameDelayHalved = 0;
}
// 0.5 scroll speed
tile_scroll_array[20] -=1;
// effectively 1.5 scroll speed.
tile_scroll_array[22] -=1;
// 2.5
@@ -103,14 +152,43 @@ extern void update_title_screen(){
VDP_setHorizontalScrollTile(BG_A, 0, tile_scroll_array, 28, DMA_QUEUE);
scrollFrameDelay ++;
// -------------------Sign Dropdown-----------------------------------------------
if (sign_y < 20) sign_y +=2;
else start_press_ready = true;
if (start_press_ready && start_pressed && sign_x > -190) sign_x -=3;
handleInputs();
}
extern void draw_title_screen(){
SPR_setPosition(player_sprite, player_x,player_y);
SPR_setHFlip(player_sprite, player_hflip);
SPR_update();
for(int i =0; i < 18; i++){
int draw_sign_x = sign_x + (i % 6) *32;
int draw_sign_y = sign_y;
if (i >5)
{
draw_sign_y += 32;
}
if (i >11)
{
draw_sign_y += 32;
}
SPR_setPosition(title_sign_sprite_arr[i], draw_sign_x , draw_sign_y);
}
// SPR_setPosition(title_sign_sprite_1, sign_x+32,sign_y);
// SPR_setPosition(title_sign_sprite_2, sign_x+64,sign_y);
// SPR_setPosition(title_sign_sprite_3, sign_x+96,sign_y);
// SPR_setPosition(title_sign_sprite_4, sign_x+128,sign_y);
// SPR_setPosition(title_sign_sprite_5, sign_x+160,sign_y);
// SPR_setPosition(player_sprite, player_x,player_y);
// SPR_setHFlip(player_sprite, player_hflip);
SPR_update();
}