added sound effects and some other stuff kind of at random, then pushed directly to master like a dummy

This commit is contained in:
2019-07-23 23:04:54 -05:00
parent baf2a621e1
commit 7458cbd0cb
4 changed files with 203 additions and 55 deletions

87
game.js
View File

@@ -5,11 +5,11 @@
let cyclesRemaining = 1000;
const horse_image_array = [
"./resources/horse_images/final/stonewall_000.png",
"./resources/horse_images/final/DEMON_HORZE_666.png",
"./resources/horse_images/final/CrotchRocket_93_raw.png",
"./resources/horse_images/final/BlackJack_10.png"
const horse_array = [
{img: "./resources/horse_images/final/stonewall_000.png", name: "Stonewall"},
{img: "./resources/horse_images/final/DEMON_HORZE_666.png", name: "DEMON HORZE"},
{img: "./resources/horse_images/final/CrotchRocket_93_raw.png", name: "CROTCH ROCKET"},
{img: "./resources/horse_images/final/BlackJack_10.png", name: "BlackJack"}
];
@@ -19,6 +19,8 @@ const BG_CANVAS = document.getElementById("bgcanvas");
const BG_CTX = BG_CANVAS.getContext("2d");
const CTX = GAME_CANVAS.getContext("2d");
const COUNTDOWN_START_SECS = 10;
// Size parameters, they will be adjusted to fit the size of the screen
let WIDTH = GAME_CANVAS.width;
let HEIGHT = GAME_CANVAS.height;
@@ -33,6 +35,13 @@ const finalPlaces = [];
let finishLineScan = 0;
// sound effect triggers
const soundEffectTriggers = [Math.floor(Math.random() * (100)) + 700, // should be between 700 and 800
Math.floor(Math.random() * (100)) + 300, // shuld be between 300 and 400
// Math.floor(Math.random() * (100)) + 200, //between 200 - 300
];
//Start game loop
window.onload = ( ) => {
@@ -49,8 +58,6 @@ window.onload = ( ) => {
function gameLoop(){
switch(gameState){
case "preRace":
if (horses.length === 4){
@@ -59,7 +66,7 @@ function gameLoop(){
}
break;
case "countdownStart":
startCountdown(5,BG_CTX);
startCountdown(COUNTDOWN_START_SECS,BG_CTX);
break;
case "running":
screenReset();
@@ -107,11 +114,49 @@ function runRace(ctx,bg_ctx){
updateHorsePositions();
// horses[3].x = horse_4_X_sway;
// horses[2].x = horse_3_X_sway;
// horses[1].x = horse_2_X_sway;
// horses[0].x = horse_1_X_sway;
//
checkForSoundEffects(cyclesRemaining);
//draw shadows under horses
// ctx.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle [, anticlockwise]);
ctx.fillStyle = "rgba(0,0,0,0.25)";
ctx.beginPath();
ctx.ellipse(
horses[3].x + (horseWidth /2) , // center of horses position
HEIGHT - (horseHeight * 1.75),// center of lane
(horseWidth * .75) / 2,
(horseHeight * .25) / 2,
0, 0, Math.PI *2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(
horses[2].x + (horseWidth /2) , // center of horses position
HEIGHT - (horseHeight * 1.25),// center of lane
(horseWidth * .75) / 2,
(horseHeight * .25) / 2,
0, 0, Math.PI *2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(
horses[1].x + (horseWidth /2) , // center of horses position
HEIGHT - (horseHeight * .75),// center of lane
(horseWidth * .75) / 2,
(horseHeight * .25) / 2,
0, 0, Math.PI *2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(
horses[0].x + (horseWidth /2) , // center of horses position
HEIGHT - (horseHeight * .25),// center of lane
(horseWidth * .75) / 2,
(horseHeight * .25) / 2,
0, 0, Math.PI *2);
ctx.fill();
// draw horses
ctx.drawImage(horses[3].image, horses[3].x , (lane_4_height + horse_4_sway) , horseWidth, horseHeight);
@@ -146,6 +191,7 @@ function runRace(ctx,bg_ctx){
// horses.splice(foundHorseIndex);
if (finalPlaces.length === 4){
gameState = "finished";
stopGallop();
}
finishLineScan -= finishLineSpeed;
}
@@ -156,10 +202,12 @@ function initHorses() {
console.log("initHorses");
for (let i =0; i < 4; i ++ ){
const horse_image = new Image();
horse_image.src = horse_image_array[i]; // todo - change to grab random horse
horse_image.src = horse_array[i].img; // todo - change to grab random horse
const tempName = horse_array[i].name; //
horse_image.onload = function() {
const horse = {
image: horse_image,
name: tempName,
x:0,
y:0,
currentSpeed: null,
@@ -186,13 +234,15 @@ function screenReset(){
function startCountdown(seconds, bg_ctx){
playCountdownAudio(seconds);
if (gameState === "countdownStart" ) {
gameState = "countdownRunning";
}
console.log ("Coundown: " + seconds);
if (seconds > 0) {
screenReset();
drawCountdown(bg_ctx, WIDTH, HEIGHT, horseHeight, seconds);
drawCountdown(bg_ctx, WIDTH, HEIGHT, horseHeight, seconds, horses);
setTimeout (()=>{startCountdown( seconds - 1, bg_ctx)}, 1000);
}
else {
@@ -242,6 +292,13 @@ function updateHorsePositions(){
}
function checkForSoundEffects(cycle){
for (let i = 0; i < soundEffectTriggers.length; i++) {
if (cycle === soundEffectTriggers[i]){
playRandomNeigh();
}
}
}
swayPatternFunctions = [
{x:(cycle)=>{ return Math.cos(cycle/3) * 10;}, y:(cycle)=>{return Math.sin(cycle) * 10} },