Added thingas
22
.idea/HorseRaceGame.iml
generated
@@ -1,12 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/.tmp" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/temp" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/tmp" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/.tmp" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/temp" />
|
||||
<excludeFolder url="file://$MODULE_DIR$/tmp" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
10
.idea/misc.xml
generated
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="JavaScriptSettings">
|
||||
<option name="languageLevel" value="ES6" />
|
||||
</component>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="JavaScriptSettings">
|
||||
<option name="languageLevel" value="ES6" />
|
||||
</component>
|
||||
</project>
|
||||
14
.idea/modules.xml
generated
@@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/HorseRaceGame.iml" filepath="$PROJECT_DIR$/.idea/HorseRaceGame.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/HorseRaceGame.iml" filepath="$PROJECT_DIR$/.idea/HorseRaceGame.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
10
.idea/vcs.xml
generated
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
||||
10
README.md
@@ -1,5 +1,5 @@
|
||||
# CrivitzDerby
|
||||
|
||||
A crappy game.
|
||||
|
||||
https://kindacrappygames.github.io/CrivitzDerby/
|
||||
# CrivitzDerby
|
||||
|
||||
A crappy game.
|
||||
|
||||
https://kindacrappygames.github.io/CrivitzDerby/
|
||||
|
||||
354
audio.js
@@ -1,178 +1,178 @@
|
||||
// this should load all of the effects into memory.
|
||||
|
||||
// Neighs, random horse noises
|
||||
const effects = [
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/418428__soundslikewillem__neighing-horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/61605__andune__schnauf.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/418427__soundslikewillem__snorting-horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/53261__stomachache__horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/448090__breviceps__theremin-horse.wav']
|
||||
})
|
||||
];
|
||||
|
||||
// starter guns
|
||||
const gunshots = [
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/145206__lensflare8642__m16-gun-3-round-burst.mp3']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/170417__eelke__bang-03-clean.mp3']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/200245__noah-fletcher__homeade-gun-shot1-no-echo.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/244394__werra__bang-explosion-metallic.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/244587__timbre__a-synthetic-bang.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/344142__brokenphono__gunshot-002.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/347591__nicjonesaudio__assault-rifle-1.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/362652__trngle__cat-meow(1).wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/382735__schots__gun-shot.aiff']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/391965__ssierra1202__wood-bang.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/474094__piotr123__bang.wav']
|
||||
})
|
||||
];
|
||||
|
||||
const five = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/five.wav']
|
||||
}),
|
||||
];
|
||||
const four = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/four.wav']
|
||||
}),
|
||||
];
|
||||
const three = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/three.wav']
|
||||
}),
|
||||
];
|
||||
const two = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/two.wav']
|
||||
}),
|
||||
];
|
||||
const one = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/one.wav']
|
||||
}),
|
||||
];
|
||||
|
||||
|
||||
// gallops
|
||||
|
||||
const gallops = [
|
||||
new Howl({
|
||||
src:['resources/audio/gallops/322448__deadxcreed__horse-gallop-loop.wav'],
|
||||
loop: true
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/gallops/106896__robinhood76__02234-fake-horse-steps.wav'],
|
||||
loop: true
|
||||
}),
|
||||
|
||||
];
|
||||
|
||||
const fanfare = [
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/100422__robinhood76__01851-cartoon-fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/198874__bone666138__fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/321937__pel2na__two-kazoo-fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/413204__joepayne__clean-trumpet-fanfare-with-wobble.mp3'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/418526__audeption__fasching-fanfare-karnevals-tusch-tataa-long.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/470083__sheyvan__music-orchestral-victory-fanfare.wav'],
|
||||
}),
|
||||
];
|
||||
|
||||
|
||||
function playRandomNeigh(){
|
||||
const index = Math.floor(Math.random() * effects.length);
|
||||
effects[index].play();
|
||||
}
|
||||
|
||||
// function starterGun(){
|
||||
// const index = Math.floor(Math.random() * gunshots.length);
|
||||
// gunshots[index].play();
|
||||
// }
|
||||
|
||||
function playCountdownAudio(seconds){
|
||||
let index;
|
||||
switch (seconds) {
|
||||
case 5:
|
||||
index = Math.floor(Math.random() * five.length);
|
||||
five[index].play();
|
||||
break;
|
||||
case 4:
|
||||
index = Math.floor(Math.random() * four.length);
|
||||
four[index].play();
|
||||
break;
|
||||
case 3:
|
||||
index = Math.floor(Math.random() * three.length);
|
||||
three[index].play();
|
||||
break;
|
||||
case 2:
|
||||
index = Math.floor(Math.random() * two.length);
|
||||
two[index].play();
|
||||
break;
|
||||
case 1:
|
||||
index = Math.floor(Math.random() * one.length);
|
||||
one[index].play();
|
||||
break;
|
||||
case 0:
|
||||
index = Math.floor(Math.random() * gunshots.length);
|
||||
gunshots[index].play();
|
||||
startGallop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function startGallop(){
|
||||
gallops[0].play();
|
||||
gallops[1].play();
|
||||
|
||||
}
|
||||
|
||||
function stopGallop(){
|
||||
gallops[0].stop();
|
||||
gallops[1].stop();
|
||||
|
||||
}
|
||||
|
||||
function playFanfare(){
|
||||
const index = Math.floor(Math.random() * fanfare.length);
|
||||
fanfare[index].play();
|
||||
// this should load all of the effects into memory.
|
||||
|
||||
// Neighs, random horse noises
|
||||
const effects = [
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/418428__soundslikewillem__neighing-horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/61605__andune__schnauf.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/418427__soundslikewillem__snorting-horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/53261__stomachache__horse.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/neighs/448090__breviceps__theremin-horse.wav']
|
||||
})
|
||||
];
|
||||
|
||||
// starter guns
|
||||
const gunshots = [
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/145206__lensflare8642__m16-gun-3-round-burst.mp3']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/170417__eelke__bang-03-clean.mp3']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/200245__noah-fletcher__homeade-gun-shot1-no-echo.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/244394__werra__bang-explosion-metallic.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/244587__timbre__a-synthetic-bang.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/344142__brokenphono__gunshot-002.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/347591__nicjonesaudio__assault-rifle-1.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/362652__trngle__cat-meow(1).wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/382735__schots__gun-shot.aiff']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/391965__ssierra1202__wood-bang.wav']
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/starter_guns/474094__piotr123__bang.wav']
|
||||
})
|
||||
];
|
||||
|
||||
const five = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/five.wav']
|
||||
}),
|
||||
];
|
||||
const four = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/four.wav']
|
||||
}),
|
||||
];
|
||||
const three = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/three.wav']
|
||||
}),
|
||||
];
|
||||
const two = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/two.wav']
|
||||
}),
|
||||
];
|
||||
const one = [
|
||||
new Howl({
|
||||
src:['resources/audio/countdowns/one.wav']
|
||||
}),
|
||||
];
|
||||
|
||||
|
||||
// gallops
|
||||
|
||||
const gallops = [
|
||||
new Howl({
|
||||
src:['resources/audio/gallops/322448__deadxcreed__horse-gallop-loop.wav'],
|
||||
loop: true
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/gallops/106896__robinhood76__02234-fake-horse-steps.wav'],
|
||||
loop: true
|
||||
}),
|
||||
|
||||
];
|
||||
|
||||
const fanfare = [
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/100422__robinhood76__01851-cartoon-fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/198874__bone666138__fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/321937__pel2na__two-kazoo-fanfare.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/413204__joepayne__clean-trumpet-fanfare-with-wobble.mp3'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/418526__audeption__fasching-fanfare-karnevals-tusch-tataa-long.wav'],
|
||||
}),
|
||||
new Howl({
|
||||
src:['resources/audio/fanfare/470083__sheyvan__music-orchestral-victory-fanfare.wav'],
|
||||
}),
|
||||
];
|
||||
|
||||
|
||||
function playRandomNeigh(){
|
||||
const index = Math.floor(Math.random() * effects.length);
|
||||
effects[index].play();
|
||||
}
|
||||
|
||||
// function starterGun(){
|
||||
// const index = Math.floor(Math.random() * gunshots.length);
|
||||
// gunshots[index].play();
|
||||
// }
|
||||
|
||||
function playCountdownAudio(seconds){
|
||||
let index;
|
||||
switch (seconds) {
|
||||
case 5:
|
||||
index = Math.floor(Math.random() * five.length);
|
||||
five[index].play();
|
||||
break;
|
||||
case 4:
|
||||
index = Math.floor(Math.random() * four.length);
|
||||
four[index].play();
|
||||
break;
|
||||
case 3:
|
||||
index = Math.floor(Math.random() * three.length);
|
||||
three[index].play();
|
||||
break;
|
||||
case 2:
|
||||
index = Math.floor(Math.random() * two.length);
|
||||
two[index].play();
|
||||
break;
|
||||
case 1:
|
||||
index = Math.floor(Math.random() * one.length);
|
||||
one[index].play();
|
||||
break;
|
||||
case 0:
|
||||
index = Math.floor(Math.random() * gunshots.length);
|
||||
gunshots[index].play();
|
||||
startGallop();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function startGallop(){
|
||||
gallops[0].play();
|
||||
gallops[1].play();
|
||||
|
||||
}
|
||||
|
||||
function stopGallop(){
|
||||
gallops[0].stop();
|
||||
gallops[1].stop();
|
||||
|
||||
}
|
||||
|
||||
function playFanfare(){
|
||||
const index = Math.floor(Math.random() * fanfare.length);
|
||||
fanfare[index].play();
|
||||
}
|
||||
432
background.js
@@ -1,217 +1,217 @@
|
||||
|
||||
const fencePostGap = 200;
|
||||
const finishLineSpeed = 7;
|
||||
let fenceOffset = fencePostGap;
|
||||
|
||||
let finishLinePosition = -1000;
|
||||
let finishLineDrawn = false;
|
||||
|
||||
let showWinnerText = true;
|
||||
let winnerTextCounter = 0;
|
||||
|
||||
function initBackground () {
|
||||
finishLinePosition = -1000;
|
||||
finishLineDrawn = false;
|
||||
showWinnerText = true;
|
||||
winnerTextCounter = 0;
|
||||
}
|
||||
|
||||
function drawRaceBackground(ctx, width, height, horseSize, cyclesRemaining, isMoving){
|
||||
|
||||
// Create gradient
|
||||
const grd = ctx.createRadialGradient( width /2, height/2, 0.000, width/2, height/2, width/2);
|
||||
|
||||
// Add colors
|
||||
grd.addColorStop(0.101, 'rgba(255, 255, 255, 1.000)');
|
||||
grd.addColorStop(1.000, 'rgba(116, 224, 224, 1.000)');
|
||||
|
||||
// Fill with gradient
|
||||
ctx.fillStyle = grd;
|
||||
ctx.fillRect(0, 0, width, height);
|
||||
|
||||
// Draw Track
|
||||
ctx.fillStyle = '#CD853F';
|
||||
ctx.fillRect(0, height - (2 * horseSize) , width, height);
|
||||
|
||||
// Draw Distance left, or draw finishline
|
||||
if (isMoving && gameState !== "preRace") {
|
||||
if (cyclesRemaining > 0) {
|
||||
drawRemainingDistance(ctx, width, horseSize, cyclesRemaining);
|
||||
}
|
||||
else {
|
||||
if (!finishLineDrawn) {
|
||||
finishLineDrawn = true;
|
||||
finishLinePosition = width;
|
||||
}
|
||||
drawFinishLine(ctx, horseSize, height);
|
||||
finishLinePosition -= finishLineSpeed;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
}
|
||||
|
||||
// Draw grass
|
||||
ctx.fillStyle = '#32CD32';
|
||||
ctx.fillRect(0, height - (2.4 * horseSize) , width, horseSize/2);
|
||||
|
||||
drawGuides(ctx, width, height, horseSize);
|
||||
drawFence(ctx, width, ( height - (2 * horseSize)) , horseSize, isMoving);
|
||||
}
|
||||
|
||||
function drawGuides(ctx, width, height, horseSize){
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize/2));
|
||||
ctx.lineTo(width, height - (horseSize/2));
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize));
|
||||
ctx.lineTo(width, height - (horseSize));
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize * 1.5));
|
||||
ctx.lineTo(width, height - (horseSize * 1.5));
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
function drawFence(ctx, width, fenceline, horseSize, isMoving) {
|
||||
|
||||
ctx.fillStyle = '#322e1b';
|
||||
|
||||
const postHeight = (horseSize /2);
|
||||
const postTop = fenceline - postHeight;
|
||||
|
||||
for (let x = fenceOffset; x < width; x+=fencePostGap) {
|
||||
const postStart = x;
|
||||
ctx.fillStyle = '#322e1b';
|
||||
ctx.fillRect(postStart, postTop , 7, postHeight);
|
||||
}
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, postTop);
|
||||
ctx.lineTo(width, postTop);
|
||||
ctx.stroke();
|
||||
|
||||
if(isMoving){
|
||||
fenceOffset -=5;
|
||||
}
|
||||
if (fenceOffset < 0) { fenceOffset = fencePostGap};
|
||||
}
|
||||
|
||||
|
||||
function drawRemainingDistance(ctx, width, horseSize, cyclesRemaining){
|
||||
const remainingString = (cyclesRemaining /10).toFixed(1) + " Yards Remaining";
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "30px Arial";
|
||||
ctx.fillText(remainingString, (width / 2) - 150, (horseSize / 2));
|
||||
}
|
||||
|
||||
function drawCountdown(ctx, width, height, horseSize, seconds, horses){
|
||||
|
||||
console.log("draw countdown");
|
||||
console.log(horses);
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "120px Arial";
|
||||
|
||||
ctx.fillText(seconds, (width / 2) - 50, (horseSize ));
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
drawHorseNamesinLane(ctx, horses[i], i, horseSize, height);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function drawFinishLine(ctx, horseSize, height){
|
||||
|
||||
ctx.fillStyle = '#FFFFFF';
|
||||
ctx.fillRect(finishLinePosition, height - (2 * horseSize) , 8 , height);
|
||||
|
||||
}
|
||||
|
||||
function drawHorseNamesinLane(ctx,horse, lane, horseSize, height) {
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "40px Arial";
|
||||
|
||||
ctx.fillText(horse.name, horseSize, height - (lane * (horseSize / 2 )) -20);
|
||||
ctx.fillText( "Created by: " + horse.owner, horseSize * 5, height - (lane * (horseSize / 2 )) -20);
|
||||
|
||||
}
|
||||
|
||||
function drawResults(ctx, width, height, horseSize, finalPlaces){
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
// draw rectangle
|
||||
ctx.fillStyle = '#dddddd';
|
||||
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
|
||||
|
||||
ctx.fillStyle = '#9999FF';
|
||||
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
|
||||
|
||||
|
||||
const first = "1ST - " + finalPlaces[0].name;
|
||||
const second = "2ND - " + finalPlaces[1].name;
|
||||
const third = "3RD - " + finalPlaces[2].name;
|
||||
const fourth = "4TH - " + finalPlaces[3].name;
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "40px Arial";
|
||||
|
||||
ctx.fillText("Final Results", horseSize* 3, height - (horseSize * 3));
|
||||
ctx.fillText(first, horseSize* 2.5, height - (horseSize * 2.5));
|
||||
ctx.fillText(second, horseSize* 2.5, height - (horseSize * 2));
|
||||
ctx.fillText(third, horseSize* 2.5, height -(horseSize * 1.5));
|
||||
ctx.fillText(fourth,horseSize* 2.5, height - (horseSize));
|
||||
|
||||
}
|
||||
function drawWinnerCloseUp(ctx, width, height, horseSize, finalPlaces){
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
// draw rectangle
|
||||
ctx.fillStyle = '#dddddd';
|
||||
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
|
||||
|
||||
ctx.fillStyle = '#9999FF';
|
||||
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
|
||||
|
||||
ctx.drawImage(finalPlaces[0].image, horseSize * 2.5 , height - (.5 * horseSize) -5 , (horseSize *3) + 10 , - (horseSize * 3) + 10 );
|
||||
|
||||
ctx.font = "40px Arial";
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.strokeStyle = '#000000';
|
||||
ctx.lineWidth =1;
|
||||
//should hopefully flicker every 60 "frames"
|
||||
if (showWinnerText){
|
||||
|
||||
ctx.strokeText("Winner!!!", horseSize* 3, height - (horseSize * 3));
|
||||
ctx.fillText("Winner!!!", horseSize* 3, height - (horseSize * 3));
|
||||
|
||||
winnerTextCounter ++;
|
||||
if (winnerTextCounter > 50){
|
||||
showWinnerText = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ctx.strokeText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3)+60);
|
||||
ctx.fillText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3) + 60);
|
||||
|
||||
|
||||
winnerTextCounter --;
|
||||
if (winnerTextCounter < 1){
|
||||
showWinnerText = true;
|
||||
}
|
||||
}
|
||||
// click to continue should always be present
|
||||
ctx.strokeText("Click to start a new game!", horseSize* 3, height - horseSize );
|
||||
ctx.fillText("Click to start a new game!", horseSize* 3, height - horseSize );
|
||||
|
||||
}
|
||||
function drawStartScreen (ctx, bgctx, width, height, horseSize){
|
||||
drawRaceBackground(ctx, width, height, horseSize, 999999, true);
|
||||
|
||||
|
||||
const fencePostGap = 200;
|
||||
const finishLineSpeed = 7;
|
||||
let fenceOffset = fencePostGap;
|
||||
|
||||
let finishLinePosition = -1000;
|
||||
let finishLineDrawn = false;
|
||||
|
||||
let showWinnerText = true;
|
||||
let winnerTextCounter = 0;
|
||||
|
||||
function initBackground () {
|
||||
finishLinePosition = -1000;
|
||||
finishLineDrawn = false;
|
||||
showWinnerText = true;
|
||||
winnerTextCounter = 0;
|
||||
}
|
||||
|
||||
function drawRaceBackground(ctx, width, height, horseSize, cyclesRemaining, isMoving){
|
||||
|
||||
// Create gradient
|
||||
const grd = ctx.createRadialGradient( width /2, height/2, 0.000, width/2, height/2, width/2);
|
||||
|
||||
// Add colors
|
||||
grd.addColorStop(0.101, 'rgba(255, 255, 255, 1.000)');
|
||||
grd.addColorStop(1.000, 'rgba(116, 224, 224, 1.000)');
|
||||
|
||||
// Fill with gradient
|
||||
ctx.fillStyle = grd;
|
||||
ctx.fillRect(0, 0, width, height);
|
||||
|
||||
// Draw Track
|
||||
ctx.fillStyle = '#CD853F';
|
||||
ctx.fillRect(0, height - (2 * horseSize) , width, height);
|
||||
|
||||
// Draw Distance left, or draw finishline
|
||||
if (isMoving && gameState !== "preRace") {
|
||||
if (cyclesRemaining > 0) {
|
||||
drawRemainingDistance(ctx, width, horseSize, cyclesRemaining);
|
||||
}
|
||||
else {
|
||||
if (!finishLineDrawn) {
|
||||
finishLineDrawn = true;
|
||||
finishLinePosition = width;
|
||||
}
|
||||
drawFinishLine(ctx, horseSize, height);
|
||||
finishLinePosition -= finishLineSpeed;
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
||||
}
|
||||
|
||||
// Draw grass
|
||||
ctx.fillStyle = '#32CD32';
|
||||
ctx.fillRect(0, height - (2.4 * horseSize) , width, horseSize/2);
|
||||
|
||||
drawGuides(ctx, width, height, horseSize);
|
||||
drawFence(ctx, width, ( height - (2 * horseSize)) , horseSize, isMoving);
|
||||
}
|
||||
|
||||
function drawGuides(ctx, width, height, horseSize){
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize/2));
|
||||
ctx.lineTo(width, height - (horseSize/2));
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize));
|
||||
ctx.lineTo(width, height - (horseSize));
|
||||
ctx.stroke();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, height - (horseSize * 1.5));
|
||||
ctx.lineTo(width, height - (horseSize * 1.5));
|
||||
ctx.stroke();
|
||||
|
||||
}
|
||||
|
||||
function drawFence(ctx, width, fenceline, horseSize, isMoving) {
|
||||
|
||||
ctx.fillStyle = '#322e1b';
|
||||
|
||||
const postHeight = (horseSize /2);
|
||||
const postTop = fenceline - postHeight;
|
||||
|
||||
for (let x = fenceOffset; x < width; x+=fencePostGap) {
|
||||
const postStart = x;
|
||||
ctx.fillStyle = '#322e1b';
|
||||
ctx.fillRect(postStart, postTop , 7, postHeight);
|
||||
}
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, postTop);
|
||||
ctx.lineTo(width, postTop);
|
||||
ctx.stroke();
|
||||
|
||||
if(isMoving){
|
||||
fenceOffset -=5;
|
||||
}
|
||||
if (fenceOffset < 0) { fenceOffset = fencePostGap};
|
||||
}
|
||||
|
||||
|
||||
function drawRemainingDistance(ctx, width, horseSize, cyclesRemaining){
|
||||
const remainingString = (cyclesRemaining /10).toFixed(1) + " Yards Remaining";
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "30px Arial";
|
||||
ctx.fillText(remainingString, (width / 2) - 150, (horseSize / 2));
|
||||
}
|
||||
|
||||
function drawCountdown(ctx, width, height, horseSize, seconds, horses){
|
||||
|
||||
console.log("draw countdown");
|
||||
console.log(horses);
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "120px Arial";
|
||||
|
||||
ctx.fillText(seconds, (width / 2) - 50, (horseSize ));
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
drawHorseNamesinLane(ctx, horses[i], i, horseSize, height);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function drawFinishLine(ctx, horseSize, height){
|
||||
|
||||
ctx.fillStyle = '#FFFFFF';
|
||||
ctx.fillRect(finishLinePosition, height - (2 * horseSize) , 8 , height);
|
||||
|
||||
}
|
||||
|
||||
function drawHorseNamesinLane(ctx,horse, lane, horseSize, height) {
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "40px Arial";
|
||||
|
||||
ctx.fillText(horse.name, horseSize, height - (lane * (horseSize / 2 )) -20);
|
||||
ctx.fillText( "Created by: " + horse.owner, horseSize * 5, height - (lane * (horseSize / 2 )) -20);
|
||||
|
||||
}
|
||||
|
||||
function drawResults(ctx, width, height, horseSize, finalPlaces){
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
// draw rectangle
|
||||
ctx.fillStyle = '#dddddd';
|
||||
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
|
||||
|
||||
ctx.fillStyle = '#9999FF';
|
||||
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
|
||||
|
||||
|
||||
const first = "1ST - " + finalPlaces[0].name;
|
||||
const second = "2ND - " + finalPlaces[1].name;
|
||||
const third = "3RD - " + finalPlaces[2].name;
|
||||
const fourth = "4TH - " + finalPlaces[3].name;
|
||||
|
||||
ctx.fillStyle = "#000000";
|
||||
ctx.font = "40px Arial";
|
||||
|
||||
ctx.fillText("Final Results", horseSize* 3, height - (horseSize * 3));
|
||||
ctx.fillText(first, horseSize* 2.5, height - (horseSize * 2.5));
|
||||
ctx.fillText(second, horseSize* 2.5, height - (horseSize * 2));
|
||||
ctx.fillText(third, horseSize* 2.5, height -(horseSize * 1.5));
|
||||
ctx.fillText(fourth,horseSize* 2.5, height - (horseSize));
|
||||
|
||||
}
|
||||
function drawWinnerCloseUp(ctx, width, height, horseSize, finalPlaces){
|
||||
drawRaceBackground(ctx,width,height,horseSize, 0, false);
|
||||
// draw rectangle
|
||||
ctx.fillStyle = '#dddddd';
|
||||
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
|
||||
|
||||
ctx.fillStyle = '#9999FF';
|
||||
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
|
||||
|
||||
ctx.drawImage(finalPlaces[0].image, horseSize * 2.5 , height - (.5 * horseSize) -5 , (horseSize *3) + 10 , - (horseSize * 3) + 10 );
|
||||
|
||||
ctx.font = "40px Arial";
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.strokeStyle = '#000000';
|
||||
ctx.lineWidth =1;
|
||||
//should hopefully flicker every 60 "frames"
|
||||
if (showWinnerText){
|
||||
|
||||
ctx.strokeText("Winner!!!", horseSize* 3, height - (horseSize * 3));
|
||||
ctx.fillText("Winner!!!", horseSize* 3, height - (horseSize * 3));
|
||||
|
||||
winnerTextCounter ++;
|
||||
if (winnerTextCounter > 50){
|
||||
showWinnerText = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
ctx.strokeText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3)+60);
|
||||
ctx.fillText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3) + 60);
|
||||
|
||||
|
||||
winnerTextCounter --;
|
||||
if (winnerTextCounter < 1){
|
||||
showWinnerText = true;
|
||||
}
|
||||
}
|
||||
// click to continue should always be present
|
||||
ctx.strokeText("Click to start a new game!", horseSize* 3, height - horseSize );
|
||||
ctx.fillText("Click to start a new game!", horseSize* 3, height - horseSize );
|
||||
|
||||
}
|
||||
function drawStartScreen (ctx, bgctx, width, height, horseSize){
|
||||
drawRaceBackground(ctx, width, height, horseSize, 999999, true);
|
||||
|
||||
}
|
||||
@@ -1,38 +1,38 @@
|
||||
function fg_drawShadows(ctx, horses,horseHeight, horseWidth) {
|
||||
ctx.fillStyle = "rgba(0,0,0,0.25)";
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[3].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * 1.75),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[2].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * 1.25),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[1].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * .75),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[0].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * .25),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
function fg_drawShadows(ctx, horses,horseHeight, horseWidth) {
|
||||
ctx.fillStyle = "rgba(0,0,0,0.25)";
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[3].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * 1.75),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[2].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * 1.25),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[1].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * .75),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
|
||||
ctx.beginPath();
|
||||
ctx.ellipse(
|
||||
horses[0].x + (horseWidth /2) , // center of horses position
|
||||
HEIGHT - (horseHeight * .25),// center of lane
|
||||
(horseWidth * .75) / 2,
|
||||
(horseHeight * .25) / 2,
|
||||
0, 0, Math.PI *2);
|
||||
ctx.fill();
|
||||
}
|
||||
882
game.js
@@ -1,442 +1,442 @@
|
||||
/**
|
||||
* Created by tomdt on 6/23/2017.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
const GAME_CANVAS = document.getElementById("gamecanvas");
|
||||
const BG_CANVAS = document.getElementById("bgcanvas");
|
||||
|
||||
const BG_CTX = BG_CANVAS.getContext("2d");
|
||||
const CTX = GAME_CANVAS.getContext("2d");
|
||||
|
||||
const COUNTDOWN_START_SECS = 25;
|
||||
|
||||
// Size parameters, they will be adjusted to fit the size of the screen
|
||||
let WIDTH = GAME_CANVAS.width;
|
||||
let HEIGHT = GAME_CANVAS.height;
|
||||
|
||||
let horseWidth = WIDTH / 8;
|
||||
let horseHeight = WIDTH / 8;
|
||||
|
||||
// state tracking
|
||||
let cyclesRemaining = 1000;
|
||||
let gameState = "preRace"; // this should probably be an enum later
|
||||
let horses = [];
|
||||
let finalPlaces = [];
|
||||
let finishLineScan = 0;
|
||||
let fanfarePlayedFlag = false;
|
||||
let placeCount = 1;
|
||||
let roundScored = false;
|
||||
|
||||
let scoreboard = JSON.parse(window.localStorage.getItem("cd_scoreboard")) || {};
|
||||
|
||||
//UI event handlers
|
||||
let clickHandlerLoaded = false;
|
||||
|
||||
// sound effect triggers
|
||||
const soundEffectTriggers = [Math.floor(Math.random() * (100)) + 700, // should be between 700 and 800
|
||||
Math.floor(Math.random() * (100)) + 300, // should be between 300 and 400
|
||||
// Math.floor(Math.random() * (100)) + 200, //between 200 - 300
|
||||
];
|
||||
|
||||
|
||||
//Start game loop
|
||||
window.onload = ( ) => {
|
||||
console.log("-- Scoreboard Check --");
|
||||
console.log(scoreboard);
|
||||
initGame();
|
||||
// The game loop should be a setInterval that way the screen size can be adjusted
|
||||
setInterval(gameLoop, 20); // a touch <60 FPS
|
||||
|
||||
};
|
||||
|
||||
function initGame(){
|
||||
cyclesRemaining = 1000;
|
||||
gameState = "preRace"; // this should probably be an enum later
|
||||
horses = [];
|
||||
finalPlaces = [];
|
||||
finishLineScan = 0;
|
||||
|
||||
fanfarePlayedFlag = false;
|
||||
clickHandlerLoaded = false;
|
||||
roundScored = false;
|
||||
|
||||
initBackground();
|
||||
initHorses();
|
||||
}
|
||||
|
||||
function gameLoop(){
|
||||
|
||||
switch(gameState){
|
||||
case "preRace":
|
||||
screenReset();
|
||||
drawStartScreen(CTX ,BG_CTX, WIDTH, HEIGHT, horseHeight);
|
||||
if (horses.length === 4){
|
||||
if (!clickHandlerLoaded){
|
||||
let handler = function (event) {
|
||||
gameState = 'countdownStart';
|
||||
console.log ("Horses loaded, transitioning to countdown");
|
||||
removeEventListener('click', handler, false);
|
||||
clickHandlerLoaded = false;
|
||||
} ;
|
||||
window.addEventListener("click",handler,false);
|
||||
clickHandlerLoaded = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "countdownStart":
|
||||
startCountdown(COUNTDOWN_START_SECS,BG_CTX);
|
||||
break;
|
||||
case "running":
|
||||
screenReset();
|
||||
runRace(CTX,BG_CTX);
|
||||
break;
|
||||
case "finishing":
|
||||
screenReset();
|
||||
runRace(CTX,BG_CTX);
|
||||
break;
|
||||
|
||||
case "finished":
|
||||
//quick and dirty fanfare check
|
||||
if (!fanfarePlayedFlag){
|
||||
playFanfare();
|
||||
fanfarePlayedFlag = true;
|
||||
setTimeout(()=>{
|
||||
gameState = "WinnerCloseUp";
|
||||
}, 7 * 1000);
|
||||
}
|
||||
CTX.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
drawResults(BG_CTX, WIDTH, HEIGHT, horseHeight, finalPlaces);
|
||||
break;
|
||||
case "WinnerCloseUp":
|
||||
drawWinnerCloseUp(BG_CTX, WIDTH, HEIGHT, horseHeight, finalPlaces);
|
||||
if (!clickHandlerLoaded){
|
||||
let handler = function () {
|
||||
console.log("Restarting game....")
|
||||
initGame();
|
||||
gameState = "preRace"
|
||||
removeEventListener('click', handler, false);
|
||||
clickHandlerLoaded = false;
|
||||
};
|
||||
clickHandlerLoaded = true;
|
||||
addEventListener('click', handler, false);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function runRace(ctx,bg_ctx){
|
||||
|
||||
cyclesRemaining --;
|
||||
//handle race background
|
||||
drawRaceBackground(bg_ctx, WIDTH, HEIGHT, horseHeight, cyclesRemaining, true);
|
||||
|
||||
//todo- change these sway varibles to be "trot" objects, or something, at put it in a horse object, so we can reuse these better
|
||||
// horse 1 & 2 are hilarious, horse 3&4 are more normal paced
|
||||
const lane_1_height = HEIGHT - (horseHeight * 1.25);
|
||||
const horse_1_sway = Math.sin(cyclesRemaining) * 10;
|
||||
|
||||
|
||||
const lane_2_height = HEIGHT - (horseHeight * 1.75);
|
||||
const horse_2_sway = Math.cos(cyclesRemaining) * 10;
|
||||
|
||||
|
||||
const lane_3_height = HEIGHT - (horseHeight * 2.25);
|
||||
const horse_3_sway = Math.sin(cyclesRemaining/2) * 10;
|
||||
|
||||
|
||||
const lane_4_height = HEIGHT - (horseHeight * 2.75);
|
||||
const horse_4_sway = Math.cos(cyclesRemaining/2) * 10;
|
||||
|
||||
horses[0].y = (lane_1_height + horse_1_sway);
|
||||
horses[1].y = (lane_2_height + horse_2_sway);
|
||||
horses[2].y = (lane_3_height + horse_3_sway);
|
||||
horses[3].y = (lane_4_height + horse_4_sway);
|
||||
|
||||
|
||||
updateHorsePositions();
|
||||
|
||||
checkForSoundEffects(cyclesRemaining);
|
||||
|
||||
|
||||
//draw shadows under horses
|
||||
fg_drawShadows(ctx, horses, horseHeight, horseWidth);
|
||||
|
||||
// draw horses - order is important!!!
|
||||
ctx.drawImage(horses[3].image, horses[3].x , horses[3].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[2].image, horses[2].x , horses[2].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[1].image, horses[1].x , horses[1].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[0].image, horses[0].x , horses[0].y , horseWidth, horseHeight);
|
||||
|
||||
if (cyclesRemaining <= 0 ){
|
||||
if (gameState === 'running'){
|
||||
console.log("checking for winners now");
|
||||
finishLineScan = WIDTH - horseWidth;
|
||||
gameState = "finishing";
|
||||
}
|
||||
|
||||
let foundHorseIndex = null;
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
//horse has finished
|
||||
if (horses[i].x >= finishLineScan && horses[i].place === null){
|
||||
if (!foundHorseIndex || horses[foundHorseIndex].x < horses[i].x) {
|
||||
foundHorseIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(foundHorseIndex != null){
|
||||
finalPlaces.push(horses[foundHorseIndex]);
|
||||
horses[foundHorseIndex].place = placeCount ++;
|
||||
console.log("Horse Finished - " + foundHorseIndex);
|
||||
}
|
||||
// horses.splice(foundHorseIndex);
|
||||
if (finalPlaces.length === 4){
|
||||
if (!roundScored){
|
||||
addWinnerToScoreboard(finalPlaces);
|
||||
getAlltimeWinnerFromScoreboard();
|
||||
roundScored = true;
|
||||
}
|
||||
stopGallop();
|
||||
// give it a bit of time before setting gameState to finished
|
||||
setTimeout(() => {
|
||||
gameState = "finished";
|
||||
}, 2000)
|
||||
}
|
||||
finishLineScan -= finishLineSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function initHorses(prevWinner) {
|
||||
console.log("initHorses");
|
||||
|
||||
if (prevWinner){
|
||||
|
||||
}
|
||||
|
||||
const temp_horse_array = [];
|
||||
|
||||
//grab random horses
|
||||
while (temp_horse_array.length < 4) {
|
||||
let validPick = true;
|
||||
// pick an index
|
||||
let pick = Math.floor(Math.random() * horse_array.length);
|
||||
// check if its taken
|
||||
for (let i =0; i < temp_horse_array.length; i ++){
|
||||
if (temp_horse_array[i].name === horse_array[pick].name){ validPick = false;}
|
||||
}
|
||||
//push to temp array
|
||||
if (validPick){
|
||||
temp_horse_array.push(horse_array[pick]);
|
||||
}
|
||||
console.log(temp_horse_array);
|
||||
}
|
||||
|
||||
|
||||
// build horse game play objects
|
||||
for (let i =0; i < 4; i ++ ){
|
||||
console.log(i);
|
||||
const horse_image = new Image();
|
||||
horse_image.src = temp_horse_array[i].img;
|
||||
const temphorse = temp_horse_array[i];
|
||||
|
||||
horse_image.onload = function() {
|
||||
const horse = {
|
||||
image: horse_image,
|
||||
name: temphorse.name,
|
||||
owner: temphorse.owner,
|
||||
x:0,
|
||||
y:0,
|
||||
currentSpeed: null,
|
||||
currentDestination:null,
|
||||
place: null,
|
||||
changePositionCycles:[
|
||||
Math.floor(Math.random() * (100)) + 700, // should be between 700 and 800
|
||||
Math.floor(Math.random() * (100)) + 450, // shuld be between 450 and 550
|
||||
Math.floor(Math.random() * (100)) + 200, //between 200 - 300
|
||||
]
|
||||
|
||||
};
|
||||
horses.push(horse);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function screenReset(){
|
||||
HEIGHT = GAME_CANVAS.height = BG_CANVAS.height = window.innerHeight;
|
||||
WIDTH = GAME_CANVAS.width = BG_CANVAS.width = window.innerWidth;
|
||||
horseWidth = horseHeight = WIDTH / 8;
|
||||
}
|
||||
|
||||
|
||||
function startCountdown(seconds, bg_ctx){
|
||||
playCountdownAudio(seconds);
|
||||
if (gameState === "countdownStart" ) {
|
||||
gameState = "countdownRunning";
|
||||
}
|
||||
console.log ("Coundown: " + seconds);
|
||||
|
||||
if (seconds > 0) {
|
||||
screenReset();
|
||||
drawCountdown(bg_ctx, WIDTH, HEIGHT, horseHeight, seconds, horses);
|
||||
setTimeout (()=>{startCountdown( seconds - 1, bg_ctx)}, 1000);
|
||||
}
|
||||
else {
|
||||
gameState = "running";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function updateHorsePositions(){
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
const horse = horses[i];
|
||||
|
||||
// update to current destination
|
||||
if (horse.currentDestination === null){
|
||||
horse.currentDestination = Math.floor(Math.random() * (WIDTH - horseWidth));
|
||||
}
|
||||
|
||||
if (horse.currentSpeed === null){
|
||||
horse.currentSpeed= Math.floor(Math.random() * 5) + 3;
|
||||
}
|
||||
|
||||
if (horse.x > horse.currentDestination + 5 ){
|
||||
horse.x -= horse.currentSpeed / 2;
|
||||
}
|
||||
else if (horse.x < horse.currentDestination - 5){
|
||||
horse.x += horse.currentSpeed;
|
||||
}
|
||||
|
||||
//add x sway
|
||||
horse.x += swayPatternFunctions[i].x(cyclesRemaining);
|
||||
|
||||
// blow away destination if horse has hit its reset point
|
||||
for (let i =0; i < horse.changePositionCycles.length; i ++){
|
||||
if (cyclesRemaining === horse.changePositionCycles[i]){
|
||||
horse.currentDestination = null;
|
||||
horse.currentSpeed = null;
|
||||
}
|
||||
}
|
||||
|
||||
//last second reset for giggles!
|
||||
if(cyclesRemaining === 50 ){
|
||||
horse.currentDestination = null;
|
||||
horse.currentSpeed = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function checkForSoundEffects(cycle){
|
||||
for (let i = 0; i < soundEffectTriggers.length; i++) {
|
||||
if (cycle === soundEffectTriggers[i]){
|
||||
playRandomNeigh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swayPatternFunctions = [
|
||||
{x:(cycle)=>{ return Math.cos(cycle/3) * 10;}, y:(cycle)=>{return Math.sin(cycle) * 10} },
|
||||
{x:(cycle)=>{ return Math.sin(cycle/3) * 10;}, y:(cycle)=>{ return Math.cos(cycle) * 10;}},
|
||||
{x:(cycle)=>{ return Math.cos(cycle/4) * 10;}, y:(cycle)=>{ return Math.sin(cycle/2) * 10}},
|
||||
{x:(cycle)=>{ return Math.sin(cycle/4) * 10;}, y:(cycle)=>{ return Math.cos(cycle/2) * 10}}
|
||||
];
|
||||
|
||||
|
||||
function addWinnerToScoreboard(finalPlaceArray){
|
||||
|
||||
let makeFirst = true;
|
||||
let makeSecond = true;
|
||||
let makeThird = true;
|
||||
let makeFourth = true;
|
||||
|
||||
// check for existing horses in scoreboard
|
||||
for( const horseScoreListing in scoreboard){
|
||||
if (horseScoreListing === finalPlaceArray[0].name){
|
||||
makeFirst = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].firstPlaces ++;
|
||||
} else if (horseScoreListing === finalPlaceArray[1].name){
|
||||
makeSecond = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].secondPlaces ++;
|
||||
|
||||
} else if (horseScoreListing === finalPlaceArray[2].name){
|
||||
makeThird = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].thirdPlaces ++;
|
||||
|
||||
} else if (horseScoreListing === finalPlaceArray[3].name){
|
||||
makeFourth = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].forthPlaces ++;
|
||||
}
|
||||
}
|
||||
//
|
||||
if (makeFirst){
|
||||
scoreboard[finalPlaceArray[0].name] = {totalRaces: 1, firstPlaces: 1, secondPlaces: 0, thirdPlaces: 0, forthPlaces:0}
|
||||
}
|
||||
if (makeSecond){
|
||||
scoreboard[finalPlaceArray[1].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 1, thirdPlaces: 0, forthPlaces:0}
|
||||
}
|
||||
if (makeThird){
|
||||
scoreboard[finalPlaceArray[2].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 0, thirdPlaces: 1, forthPlaces:0}
|
||||
}
|
||||
if (makeFourth){
|
||||
scoreboard[finalPlaceArray[3].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 0, thirdPlaces: 0, forthPlaces:1}
|
||||
}
|
||||
|
||||
// Save Scoreboard to local variable again.
|
||||
window.localStorage.setItem("cd_scoreboard", JSON.stringify(scoreboard));
|
||||
}
|
||||
|
||||
function getAlltimeWinnerFromScoreboard(){
|
||||
console.log(scoreboard);
|
||||
let mostwins = 0;
|
||||
let winningHorse = "";
|
||||
for( const horseScoreListing in scoreboard){
|
||||
if (scoreboard[horseScoreListing].firstPlaces > mostwins) {
|
||||
mostwins = scoreboard[horseScoreListing].firstPlaces;
|
||||
winningHorse = horseScoreListing;
|
||||
}
|
||||
}
|
||||
if (mostwins > 0 ){
|
||||
console.log("The winningest horse of all time is " +winningHorse+ " with a total of " +mostwins+ " wins");
|
||||
}
|
||||
}
|
||||
|
||||
function deleteScoreboard() {
|
||||
scoreboard = {};
|
||||
window.localStorage.setItem("cd_scoreboard", JSON.stringify(scoreboard));
|
||||
}
|
||||
|
||||
let deletecheck = false;
|
||||
window.addEventListener("keypress", (e)=>{
|
||||
if (e.key === 'd'){
|
||||
if (deletecheck === false){
|
||||
deletecheck = true;
|
||||
console.log("Press again to delete scoreboard, press any other key to cancel");
|
||||
}
|
||||
else {
|
||||
console.log("deleting scoreboard");
|
||||
deleteScoreboard()
|
||||
}
|
||||
|
||||
}else {
|
||||
deletecheck = false
|
||||
}
|
||||
if (e.key === "s"){
|
||||
console.log(scoreboard);
|
||||
}
|
||||
if(e.key ===" "){
|
||||
document.body.click();
|
||||
}
|
||||
|
||||
/**
|
||||
* Created by tomdt on 6/23/2017.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
const GAME_CANVAS = document.getElementById("gamecanvas");
|
||||
const BG_CANVAS = document.getElementById("bgcanvas");
|
||||
|
||||
const BG_CTX = BG_CANVAS.getContext("2d");
|
||||
const CTX = GAME_CANVAS.getContext("2d");
|
||||
|
||||
const COUNTDOWN_START_SECS = 35;
|
||||
|
||||
// Size parameters, they will be adjusted to fit the size of the screen
|
||||
let WIDTH = GAME_CANVAS.width;
|
||||
let HEIGHT = GAME_CANVAS.height;
|
||||
|
||||
let horseWidth = WIDTH / 8;
|
||||
let horseHeight = WIDTH / 8;
|
||||
|
||||
// state tracking
|
||||
let cyclesRemaining = 1000;
|
||||
let gameState = "preRace"; // this should probably be an enum later
|
||||
let horses = [];
|
||||
let finalPlaces = [];
|
||||
let finishLineScan = 0;
|
||||
let fanfarePlayedFlag = false;
|
||||
let placeCount = 1;
|
||||
let roundScored = false;
|
||||
|
||||
let scoreboard = JSON.parse(window.localStorage.getItem("cd_scoreboard")) || {};
|
||||
|
||||
//UI event handlers
|
||||
let clickHandlerLoaded = false;
|
||||
|
||||
// sound effect triggers
|
||||
const soundEffectTriggers = [Math.floor(Math.random() * (100)) + 700, // should be between 700 and 800
|
||||
Math.floor(Math.random() * (100)) + 300, // should be between 300 and 400
|
||||
// Math.floor(Math.random() * (100)) + 200, //between 200 - 300
|
||||
];
|
||||
|
||||
|
||||
//Start game loop
|
||||
window.onload = ( ) => {
|
||||
console.log("-- Scoreboard Check --");
|
||||
console.log(scoreboard);
|
||||
initGame();
|
||||
// The game loop should be a setInterval that way the screen size can be adjusted
|
||||
setInterval(gameLoop, 20); // a touch <60 FPS
|
||||
|
||||
};
|
||||
|
||||
function initGame(){
|
||||
cyclesRemaining = 1000;
|
||||
gameState = "preRace"; // this should probably be an enum later
|
||||
horses = [];
|
||||
finalPlaces = [];
|
||||
finishLineScan = 0;
|
||||
|
||||
fanfarePlayedFlag = false;
|
||||
clickHandlerLoaded = false;
|
||||
roundScored = false;
|
||||
|
||||
initBackground();
|
||||
initHorses();
|
||||
}
|
||||
|
||||
function gameLoop(){
|
||||
|
||||
switch(gameState){
|
||||
case "preRace":
|
||||
screenReset();
|
||||
drawStartScreen(CTX ,BG_CTX, WIDTH, HEIGHT, horseHeight);
|
||||
if (horses.length === 4){
|
||||
if (!clickHandlerLoaded){
|
||||
let handler = function (event) {
|
||||
gameState = 'countdownStart';
|
||||
console.log ("Horses loaded, transitioning to countdown");
|
||||
removeEventListener('click', handler, false);
|
||||
clickHandlerLoaded = false;
|
||||
} ;
|
||||
window.addEventListener("click",handler,false);
|
||||
clickHandlerLoaded = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "countdownStart":
|
||||
startCountdown(COUNTDOWN_START_SECS,BG_CTX);
|
||||
break;
|
||||
case "running":
|
||||
screenReset();
|
||||
runRace(CTX,BG_CTX);
|
||||
break;
|
||||
case "finishing":
|
||||
screenReset();
|
||||
runRace(CTX,BG_CTX);
|
||||
break;
|
||||
|
||||
case "finished":
|
||||
//quick and dirty fanfare check
|
||||
if (!fanfarePlayedFlag){
|
||||
playFanfare();
|
||||
fanfarePlayedFlag = true;
|
||||
setTimeout(()=>{
|
||||
gameState = "WinnerCloseUp";
|
||||
}, 7 * 1000);
|
||||
}
|
||||
CTX.clearRect(0, 0, WIDTH, HEIGHT);
|
||||
drawResults(BG_CTX, WIDTH, HEIGHT, horseHeight, finalPlaces);
|
||||
break;
|
||||
case "WinnerCloseUp":
|
||||
drawWinnerCloseUp(BG_CTX, WIDTH, HEIGHT, horseHeight, finalPlaces);
|
||||
if (!clickHandlerLoaded){
|
||||
let handler = function () {
|
||||
console.log("Restarting game....")
|
||||
initGame();
|
||||
gameState = "preRace"
|
||||
removeEventListener('click', handler, false);
|
||||
clickHandlerLoaded = false;
|
||||
};
|
||||
clickHandlerLoaded = true;
|
||||
addEventListener('click', handler, false);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function runRace(ctx,bg_ctx){
|
||||
|
||||
cyclesRemaining --;
|
||||
//handle race background
|
||||
drawRaceBackground(bg_ctx, WIDTH, HEIGHT, horseHeight, cyclesRemaining, true);
|
||||
|
||||
//todo- change these sway varibles to be "trot" objects, or something, at put it in a horse object, so we can reuse these better
|
||||
// horse 1 & 2 are hilarious, horse 3&4 are more normal paced
|
||||
const lane_1_height = HEIGHT - (horseHeight * 1.25);
|
||||
const horse_1_sway = Math.sin(cyclesRemaining) * 10;
|
||||
|
||||
|
||||
const lane_2_height = HEIGHT - (horseHeight * 1.75);
|
||||
const horse_2_sway = Math.cos(cyclesRemaining) * 10;
|
||||
|
||||
|
||||
const lane_3_height = HEIGHT - (horseHeight * 2.25);
|
||||
const horse_3_sway = Math.sin(cyclesRemaining/2) * 10;
|
||||
|
||||
|
||||
const lane_4_height = HEIGHT - (horseHeight * 2.75);
|
||||
const horse_4_sway = Math.cos(cyclesRemaining/2) * 10;
|
||||
|
||||
horses[0].y = (lane_1_height + horse_1_sway);
|
||||
horses[1].y = (lane_2_height + horse_2_sway);
|
||||
horses[2].y = (lane_3_height + horse_3_sway);
|
||||
horses[3].y = (lane_4_height + horse_4_sway);
|
||||
|
||||
|
||||
updateHorsePositions();
|
||||
|
||||
checkForSoundEffects(cyclesRemaining);
|
||||
|
||||
|
||||
//draw shadows under horses
|
||||
fg_drawShadows(ctx, horses, horseHeight, horseWidth);
|
||||
|
||||
// draw horses - order is important!!!
|
||||
ctx.drawImage(horses[3].image, horses[3].x , horses[3].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[2].image, horses[2].x , horses[2].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[1].image, horses[1].x , horses[1].y , horseWidth, horseHeight);
|
||||
ctx.drawImage(horses[0].image, horses[0].x , horses[0].y , horseWidth, horseHeight);
|
||||
|
||||
if (cyclesRemaining <= 0 ){
|
||||
if (gameState === 'running'){
|
||||
console.log("checking for winners now");
|
||||
finishLineScan = WIDTH - horseWidth;
|
||||
gameState = "finishing";
|
||||
}
|
||||
|
||||
let foundHorseIndex = null;
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
//horse has finished
|
||||
if (horses[i].x >= finishLineScan && horses[i].place === null){
|
||||
if (!foundHorseIndex || horses[foundHorseIndex].x < horses[i].x) {
|
||||
foundHorseIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(foundHorseIndex != null){
|
||||
finalPlaces.push(horses[foundHorseIndex]);
|
||||
horses[foundHorseIndex].place = placeCount ++;
|
||||
console.log("Horse Finished - " + foundHorseIndex);
|
||||
}
|
||||
// horses.splice(foundHorseIndex);
|
||||
if (finalPlaces.length === 4){
|
||||
if (!roundScored){
|
||||
addWinnerToScoreboard(finalPlaces);
|
||||
getAlltimeWinnerFromScoreboard();
|
||||
roundScored = true;
|
||||
}
|
||||
stopGallop();
|
||||
// give it a bit of time before setting gameState to finished
|
||||
setTimeout(() => {
|
||||
gameState = "finished";
|
||||
}, 2000)
|
||||
}
|
||||
finishLineScan -= finishLineSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function initHorses(prevWinner) {
|
||||
console.log("initHorses");
|
||||
|
||||
if (prevWinner){
|
||||
|
||||
}
|
||||
|
||||
const temp_horse_array = [];
|
||||
|
||||
//grab random horses
|
||||
while (temp_horse_array.length < 4) {
|
||||
let validPick = true;
|
||||
// pick an index
|
||||
let pick = Math.floor(Math.random() * horse_array.length);
|
||||
// check if its taken
|
||||
for (let i =0; i < temp_horse_array.length; i ++){
|
||||
if (temp_horse_array[i].name === horse_array[pick].name){ validPick = false;}
|
||||
}
|
||||
//push to temp array
|
||||
if (validPick){
|
||||
temp_horse_array.push(horse_array[pick]);
|
||||
}
|
||||
console.log(temp_horse_array);
|
||||
}
|
||||
|
||||
|
||||
// build horse game play objects
|
||||
for (let i =0; i < 4; i ++ ){
|
||||
console.log(i);
|
||||
const horse_image = new Image();
|
||||
horse_image.src = temp_horse_array[i].img;
|
||||
const temphorse = temp_horse_array[i];
|
||||
|
||||
horse_image.onload = function() {
|
||||
const horse = {
|
||||
image: horse_image,
|
||||
name: temphorse.name,
|
||||
owner: temphorse.owner,
|
||||
x:0,
|
||||
y:0,
|
||||
currentSpeed: null,
|
||||
currentDestination:null,
|
||||
place: null,
|
||||
changePositionCycles:[
|
||||
Math.floor(Math.random() * (100)) + 700, // should be between 700 and 800
|
||||
Math.floor(Math.random() * (100)) + 450, // shuld be between 450 and 550
|
||||
Math.floor(Math.random() * (100)) + 200, //between 200 - 300
|
||||
]
|
||||
|
||||
};
|
||||
horses.push(horse);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function screenReset(){
|
||||
HEIGHT = GAME_CANVAS.height = BG_CANVAS.height = window.innerHeight;
|
||||
WIDTH = GAME_CANVAS.width = BG_CANVAS.width = window.innerWidth;
|
||||
horseWidth = horseHeight = WIDTH / 8;
|
||||
}
|
||||
|
||||
|
||||
function startCountdown(seconds, bg_ctx){
|
||||
playCountdownAudio(seconds);
|
||||
if (gameState === "countdownStart" ) {
|
||||
gameState = "countdownRunning";
|
||||
}
|
||||
console.log ("Coundown: " + seconds);
|
||||
|
||||
if (seconds > 0) {
|
||||
screenReset();
|
||||
drawCountdown(bg_ctx, WIDTH, HEIGHT, horseHeight, seconds, horses);
|
||||
setTimeout (()=>{startCountdown( seconds - 1, bg_ctx)}, 1000);
|
||||
}
|
||||
else {
|
||||
gameState = "running";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function updateHorsePositions(){
|
||||
|
||||
for (let i = 0; i < horses.length; i++) {
|
||||
const horse = horses[i];
|
||||
|
||||
// update to current destination
|
||||
if (horse.currentDestination === null){
|
||||
horse.currentDestination = Math.floor(Math.random() * (WIDTH - horseWidth));
|
||||
}
|
||||
|
||||
if (horse.currentSpeed === null){
|
||||
horse.currentSpeed= Math.floor(Math.random() * 5) + 3;
|
||||
}
|
||||
|
||||
if (horse.x > horse.currentDestination + 5 ){
|
||||
horse.x -= horse.currentSpeed / 2;
|
||||
}
|
||||
else if (horse.x < horse.currentDestination - 5){
|
||||
horse.x += horse.currentSpeed;
|
||||
}
|
||||
|
||||
//add x sway
|
||||
horse.x += swayPatternFunctions[i].x(cyclesRemaining);
|
||||
|
||||
// blow away destination if horse has hit its reset point
|
||||
for (let i =0; i < horse.changePositionCycles.length; i ++){
|
||||
if (cyclesRemaining === horse.changePositionCycles[i]){
|
||||
horse.currentDestination = null;
|
||||
horse.currentSpeed = null;
|
||||
}
|
||||
}
|
||||
|
||||
//last second reset for giggles!
|
||||
if(cyclesRemaining === 50 ){
|
||||
horse.currentDestination = null;
|
||||
horse.currentSpeed = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function checkForSoundEffects(cycle){
|
||||
for (let i = 0; i < soundEffectTriggers.length; i++) {
|
||||
if (cycle === soundEffectTriggers[i]){
|
||||
playRandomNeigh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
swayPatternFunctions = [
|
||||
{x:(cycle)=>{ return Math.cos(cycle/3) * 10;}, y:(cycle)=>{return Math.sin(cycle) * 10} },
|
||||
{x:(cycle)=>{ return Math.sin(cycle/3) * 10;}, y:(cycle)=>{ return Math.cos(cycle) * 10;}},
|
||||
{x:(cycle)=>{ return Math.cos(cycle/4) * 10;}, y:(cycle)=>{ return Math.sin(cycle/2) * 10}},
|
||||
{x:(cycle)=>{ return Math.sin(cycle/4) * 10;}, y:(cycle)=>{ return Math.cos(cycle/2) * 10}}
|
||||
];
|
||||
|
||||
|
||||
function addWinnerToScoreboard(finalPlaceArray){
|
||||
|
||||
let makeFirst = true;
|
||||
let makeSecond = true;
|
||||
let makeThird = true;
|
||||
let makeFourth = true;
|
||||
|
||||
// check for existing horses in scoreboard
|
||||
for( const horseScoreListing in scoreboard){
|
||||
if (horseScoreListing === finalPlaceArray[0].name){
|
||||
makeFirst = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].firstPlaces ++;
|
||||
} else if (horseScoreListing === finalPlaceArray[1].name){
|
||||
makeSecond = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].secondPlaces ++;
|
||||
|
||||
} else if (horseScoreListing === finalPlaceArray[2].name){
|
||||
makeThird = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].thirdPlaces ++;
|
||||
|
||||
} else if (horseScoreListing === finalPlaceArray[3].name){
|
||||
makeFourth = false;
|
||||
scoreboard[horseScoreListing].totalRaces ++;
|
||||
scoreboard[horseScoreListing].forthPlaces ++;
|
||||
}
|
||||
}
|
||||
//
|
||||
if (makeFirst){
|
||||
scoreboard[finalPlaceArray[0].name] = {totalRaces: 1, firstPlaces: 1, secondPlaces: 0, thirdPlaces: 0, forthPlaces:0}
|
||||
}
|
||||
if (makeSecond){
|
||||
scoreboard[finalPlaceArray[1].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 1, thirdPlaces: 0, forthPlaces:0}
|
||||
}
|
||||
if (makeThird){
|
||||
scoreboard[finalPlaceArray[2].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 0, thirdPlaces: 1, forthPlaces:0}
|
||||
}
|
||||
if (makeFourth){
|
||||
scoreboard[finalPlaceArray[3].name] = {totalRaces: 1, firstPlaces: 0, secondPlaces: 0, thirdPlaces: 0, forthPlaces:1}
|
||||
}
|
||||
|
||||
// Save Scoreboard to local variable again.
|
||||
window.localStorage.setItem("cd_scoreboard", JSON.stringify(scoreboard));
|
||||
}
|
||||
|
||||
function getAlltimeWinnerFromScoreboard(){
|
||||
console.log(scoreboard);
|
||||
let mostwins = 0;
|
||||
let winningHorse = "";
|
||||
for( const horseScoreListing in scoreboard){
|
||||
if (scoreboard[horseScoreListing].firstPlaces > mostwins) {
|
||||
mostwins = scoreboard[horseScoreListing].firstPlaces;
|
||||
winningHorse = horseScoreListing;
|
||||
}
|
||||
}
|
||||
if (mostwins > 0 ){
|
||||
console.log("The winningest horse of all time is " +winningHorse+ " with a total of " +mostwins+ " wins");
|
||||
}
|
||||
}
|
||||
|
||||
function deleteScoreboard() {
|
||||
scoreboard = {};
|
||||
window.localStorage.setItem("cd_scoreboard", JSON.stringify(scoreboard));
|
||||
}
|
||||
|
||||
let deletecheck = false;
|
||||
window.addEventListener("keypress", (e)=>{
|
||||
if (e.key === 'd'){
|
||||
if (deletecheck === false){
|
||||
deletecheck = true;
|
||||
console.log("Press again to delete scoreboard, press any other key to cancel");
|
||||
}
|
||||
else {
|
||||
console.log("deleting scoreboard");
|
||||
deleteScoreboard()
|
||||
}
|
||||
|
||||
}else {
|
||||
deletecheck = false
|
||||
}
|
||||
if (e.key === "s"){
|
||||
console.log(scoreboard);
|
||||
}
|
||||
if(e.key ===" "){
|
||||
document.body.click();
|
||||
}
|
||||
|
||||
},false);
|
||||
44
index.html
@@ -1,23 +1,23 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>
|
||||
Crivitz Derby
|
||||
</title>
|
||||
<link rel="stylesheet" href="main.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id="fgcanvas"></canvas>
|
||||
<canvas id="gamecanvas"></canvas>
|
||||
<canvas id="bgcanvas"></canvas>
|
||||
|
||||
<script src="resources/libs/howler.js"> </script>
|
||||
<script src="resources/horse_array.js"></script>
|
||||
<script src="audio.js"></script>
|
||||
<script src="background.js" ></script>
|
||||
<script src="foreground_drawing.js" ></script>
|
||||
<script src="game.js" ></script>
|
||||
</body>
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>
|
||||
Crivitz Derby
|
||||
</title>
|
||||
<link rel="stylesheet" href="main.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id="fgcanvas"></canvas>
|
||||
<canvas id="gamecanvas"></canvas>
|
||||
<canvas id="bgcanvas"></canvas>
|
||||
|
||||
<script src="resources/libs/howler.js"> </script>
|
||||
<script src="resources/horse_array.js"></script>
|
||||
<script src="audio.js"></script>
|
||||
<script src="background.js" ></script>
|
||||
<script src="foreground_drawing.js" ></script>
|
||||
<script src="game.js" ></script>
|
||||
</body>
|
||||
</html>
|
||||
58
main.css
@@ -1,30 +1,30 @@
|
||||
|
||||
html, body{
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#gamecanvas{
|
||||
z-index: 200;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
/*display: block;*/
|
||||
/*margin: auto;*/
|
||||
/*border: 5px solid black;*/
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#bgcanvas{
|
||||
z-index: 10;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
/*display: block;*/
|
||||
/*margin: auto;*/
|
||||
/*border: 5px solid black;*/
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
|
||||
html, body{
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#gamecanvas{
|
||||
z-index: 200;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
/*display: block;*/
|
||||
/*margin: auto;*/
|
||||
/*border: 5px solid black;*/
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
#bgcanvas{
|
||||
z-index: 10;
|
||||
position: absolute;
|
||||
top: 0px;
|
||||
left: 0px;
|
||||
/*display: block;*/
|
||||
/*margin: auto;*/
|
||||
/*border: 5px solid black;*/
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
}
|
||||
@@ -1,19 +1,28 @@
|
||||
|
||||
const horse_array = [
|
||||
{img: "./resources/horse_images/final/a_horse.png", name: "A Horse" , owner: "Ola"},
|
||||
{img: "./resources/horse_images/final/BlackJack_10.png", name: "BlackJack", owner: "Jenn"},
|
||||
{img: "resources/horse_images/final/char_azNEIGHHble.png", name: "Char AzNIEGHHble" , owner: "Riley"},
|
||||
{img: "./resources/horse_images/final/CrotchRocket_93_raw.png", name: "CROTCH ROCKET", owner: "Ben"},
|
||||
{img: "./resources/horse_images/final/DEMON_HORZE_666.png", name: "DEMON HORZE" , owner: "Ski"},
|
||||
{img: "./resources/horse_images/final/dickzilla.png", name: "DickZilla" , owner: "Alex"},
|
||||
{img: "./resources/horse_images/final/f-TheHaters.png", name: "Fuck the Haters" , owner: "Carlos"},
|
||||
{img: "./resources/horse_images/final/GH.png", name: "GH" , owner: "Skoo"},
|
||||
{img: "./resources/horse_images/final/Horse_cock.png", name: "Horse Cock" , owner: "Ben"},
|
||||
{img: "./resources/horse_images/final/horse_san_69.png", name: "Horse-San" , owner: "Riley"},
|
||||
{img: "./resources/horse_images/final/killme112.png", name: "Kill Me" , owner: "Quinn"},
|
||||
{img: "./resources/horse_images/final/lil_sebastian.png", name: "Lil' Sebastian" , owner: "Horsey Heaven"},
|
||||
{img: "./resources/horse_images/final/stonewall_000.png", name: "Stonewall", owner: "Davie"},
|
||||
{img: "./resources/horse_images/final/nobody_cares.png", name: "Nobody Cares", owner: "Brendan"},
|
||||
{img: "./resources/horse_images/final/Raibow_sparkle.png", name: "Rainbow Sparkle", owner: "Cyndi"},
|
||||
|
||||
|
||||
const horse_array = [
|
||||
{img: "./resources/horse_images/final/a_horse.png", name: "A Horse" , owner: "Ola"},
|
||||
{img: "./resources/horse_images/final/BlackJack_10.png", name: "BlackJack", owner: "Jenn"},
|
||||
{img: "resources/horse_images/final/char_azNEIGHHble.png", name: "Char AzNIEGHHble" , owner: "Riley"},
|
||||
{img: "./resources/horse_images/final/CrotchRocket_93_raw.png", name: "CROTCH ROCKET", owner: "Ben"},
|
||||
{img: "./resources/horse_images/final/DEMON_HORZE_666.png", name: "DEMON HORZE" , owner: "Ski"},
|
||||
{img: "./resources/horse_images/final/dickzilla.png", name: "DickZilla" , owner: "Alex"},
|
||||
{img: "./resources/horse_images/final/f-TheHaters.png", name: "Fuck the Haters" , owner: "Carlos"},
|
||||
{img: "./resources/horse_images/final/GH.png", name: "GH" , owner: "Skoo"},
|
||||
{img: "./resources/horse_images/final/Horse_cock.png", name: "Horse Cock" , owner: "Ben"},
|
||||
{img: "./resources/horse_images/final/horse_san_69.png", name: "Horse-San" , owner: "Riley"},
|
||||
{img: "./resources/horse_images/final/killme112.png", name: "Kill Me" , owner: "Quinn"},
|
||||
{img: "./resources/horse_images/final/lil_sebastian.png", name: "Lil' Sebastian" , owner: "Horsey Heaven"},
|
||||
{img: "./resources/horse_images/final/stonewall_000.png", name: "Stonewall", owner: "Davie"},
|
||||
{img: "./resources/horse_images/final/nobody_cares.png", name: "Nobody Cares", owner: "Brendan"},
|
||||
{img: "./resources/horse_images/final/Raibow_sparkle.png", name: "Rainbow Sparkle", owner: "Cyndi"},
|
||||
{img: "./resources/horse_images/final/arthur_horsegan.png", name: "Arthur Horsegan", owner: "Zucchini"},
|
||||
{img: "./resources/horse_images/final/arthur_morgan.png", name: "Arthur Morgan", owner: "Carlos"},
|
||||
{img: "./resources/horse_images/final/bob.png", name: "Bob", owner: "Ski"},
|
||||
{img: "./resources/horse_images/final/elmers.png", name: "Elmers", owner: "Quinn"},
|
||||
{img: "./resources/horse_images/final/hugsy.png", name: "Hugsy", owner: "Jenn"},
|
||||
{img: "./resources/horse_images/final/ikea.png", name: "Ikea", owner: "Quinn"},
|
||||
{img: "./resources/horse_images/final/platty.png", name: "Platty", owner: "Ski"},
|
||||
{img: "./resources/horse_images/final/saweetie.png", name: "Saweetie", owner: "Ola"},
|
||||
{img: "./resources/horse_images/final/Shitty_ponyta.png", name: "Shitty Ponyta", owner: "Zucchini"},
|
||||
{img: "./resources/horse_images/final/Hand_Banana.png", name: "Hand Banana", owner: "Carl"},
|
||||
];
|
||||
BIN
resources/horse_images/final/Hand_Banana.png
Normal file
|
After Width: | Height: | Size: 12 KiB |
BIN
resources/horse_images/final/Shitty_ponyta.png
Normal file
|
After Width: | Height: | Size: 1.0 MiB |
BIN
resources/horse_images/final/arthur_horsegan.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
BIN
resources/horse_images/final/arthur_morgan.png
Normal file
|
After Width: | Height: | Size: 675 KiB |
BIN
resources/horse_images/final/bob.png
Normal file
|
After Width: | Height: | Size: 812 KiB |
BIN
resources/horse_images/final/elmers.png
Normal file
|
After Width: | Height: | Size: 1.1 MiB |
BIN
resources/horse_images/final/hugsy.png
Normal file
|
After Width: | Height: | Size: 386 KiB |
BIN
resources/horse_images/final/ikea.png
Normal file
|
After Width: | Height: | Size: 941 KiB |
BIN
resources/horse_images/final/platty.png
Normal file
|
After Width: | Height: | Size: 425 KiB |
BIN
resources/horse_images/final/saweetie.png
Normal file
|
After Width: | Height: | Size: 4.4 MiB |