Added thingas

This commit is contained in:
2021-02-26 22:54:51 -06:00
parent 7b8a502ef3
commit 1873b4671e
26 changed files with 4144 additions and 4135 deletions

View File

@@ -1,217 +1,217 @@
const fencePostGap = 200;
const finishLineSpeed = 7;
let fenceOffset = fencePostGap;
let finishLinePosition = -1000;
let finishLineDrawn = false;
let showWinnerText = true;
let winnerTextCounter = 0;
function initBackground () {
finishLinePosition = -1000;
finishLineDrawn = false;
showWinnerText = true;
winnerTextCounter = 0;
}
function drawRaceBackground(ctx, width, height, horseSize, cyclesRemaining, isMoving){
// Create gradient
const grd = ctx.createRadialGradient( width /2, height/2, 0.000, width/2, height/2, width/2);
// Add colors
grd.addColorStop(0.101, 'rgba(255, 255, 255, 1.000)');
grd.addColorStop(1.000, 'rgba(116, 224, 224, 1.000)');
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(0, 0, width, height);
// Draw Track
ctx.fillStyle = '#CD853F';
ctx.fillRect(0, height - (2 * horseSize) , width, height);
// Draw Distance left, or draw finishline
if (isMoving && gameState !== "preRace") {
if (cyclesRemaining > 0) {
drawRemainingDistance(ctx, width, horseSize, cyclesRemaining);
}
else {
if (!finishLineDrawn) {
finishLineDrawn = true;
finishLinePosition = width;
}
drawFinishLine(ctx, horseSize, height);
finishLinePosition -= finishLineSpeed;
}
}
else {
}
// Draw grass
ctx.fillStyle = '#32CD32';
ctx.fillRect(0, height - (2.4 * horseSize) , width, horseSize/2);
drawGuides(ctx, width, height, horseSize);
drawFence(ctx, width, ( height - (2 * horseSize)) , horseSize, isMoving);
}
function drawGuides(ctx, width, height, horseSize){
ctx.fillStyle = "#000000";
ctx.beginPath();
ctx.moveTo(0, height - (horseSize/2));
ctx.lineTo(width, height - (horseSize/2));
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, height - (horseSize));
ctx.lineTo(width, height - (horseSize));
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, height - (horseSize * 1.5));
ctx.lineTo(width, height - (horseSize * 1.5));
ctx.stroke();
}
function drawFence(ctx, width, fenceline, horseSize, isMoving) {
ctx.fillStyle = '#322e1b';
const postHeight = (horseSize /2);
const postTop = fenceline - postHeight;
for (let x = fenceOffset; x < width; x+=fencePostGap) {
const postStart = x;
ctx.fillStyle = '#322e1b';
ctx.fillRect(postStart, postTop , 7, postHeight);
}
ctx.fillStyle = "#000000";
ctx.beginPath();
ctx.moveTo(0, postTop);
ctx.lineTo(width, postTop);
ctx.stroke();
if(isMoving){
fenceOffset -=5;
}
if (fenceOffset < 0) { fenceOffset = fencePostGap};
}
function drawRemainingDistance(ctx, width, horseSize, cyclesRemaining){
const remainingString = (cyclesRemaining /10).toFixed(1) + " Yards Remaining";
ctx.fillStyle = "#000000";
ctx.font = "30px Arial";
ctx.fillText(remainingString, (width / 2) - 150, (horseSize / 2));
}
function drawCountdown(ctx, width, height, horseSize, seconds, horses){
console.log("draw countdown");
console.log(horses);
drawRaceBackground(ctx,width,height,horseSize, 0, false);
ctx.fillStyle = "#000000";
ctx.font = "120px Arial";
ctx.fillText(seconds, (width / 2) - 50, (horseSize ));
for (let i = 0; i < horses.length; i++) {
drawHorseNamesinLane(ctx, horses[i], i, horseSize, height);
}
}
function drawFinishLine(ctx, horseSize, height){
ctx.fillStyle = '#FFFFFF';
ctx.fillRect(finishLinePosition, height - (2 * horseSize) , 8 , height);
}
function drawHorseNamesinLane(ctx,horse, lane, horseSize, height) {
ctx.fillStyle = "#000000";
ctx.font = "40px Arial";
ctx.fillText(horse.name, horseSize, height - (lane * (horseSize / 2 )) -20);
ctx.fillText( "Created by: " + horse.owner, horseSize * 5, height - (lane * (horseSize / 2 )) -20);
}
function drawResults(ctx, width, height, horseSize, finalPlaces){
drawRaceBackground(ctx,width,height,horseSize, 0, false);
// draw rectangle
ctx.fillStyle = '#dddddd';
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
ctx.fillStyle = '#9999FF';
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
const first = "1ST - " + finalPlaces[0].name;
const second = "2ND - " + finalPlaces[1].name;
const third = "3RD - " + finalPlaces[2].name;
const fourth = "4TH - " + finalPlaces[3].name;
ctx.fillStyle = "#000000";
ctx.font = "40px Arial";
ctx.fillText("Final Results", horseSize* 3, height - (horseSize * 3));
ctx.fillText(first, horseSize* 2.5, height - (horseSize * 2.5));
ctx.fillText(second, horseSize* 2.5, height - (horseSize * 2));
ctx.fillText(third, horseSize* 2.5, height -(horseSize * 1.5));
ctx.fillText(fourth,horseSize* 2.5, height - (horseSize));
}
function drawWinnerCloseUp(ctx, width, height, horseSize, finalPlaces){
drawRaceBackground(ctx,width,height,horseSize, 0, false);
// draw rectangle
ctx.fillStyle = '#dddddd';
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
ctx.fillStyle = '#9999FF';
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
ctx.drawImage(finalPlaces[0].image, horseSize * 2.5 , height - (.5 * horseSize) -5 , (horseSize *3) + 10 , - (horseSize * 3) + 10 );
ctx.font = "40px Arial";
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.lineWidth =1;
//should hopefully flicker every 60 "frames"
if (showWinnerText){
ctx.strokeText("Winner!!!", horseSize* 3, height - (horseSize * 3));
ctx.fillText("Winner!!!", horseSize* 3, height - (horseSize * 3));
winnerTextCounter ++;
if (winnerTextCounter > 50){
showWinnerText = false;
}
}
else {
ctx.strokeText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3)+60);
ctx.fillText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3) + 60);
winnerTextCounter --;
if (winnerTextCounter < 1){
showWinnerText = true;
}
}
// click to continue should always be present
ctx.strokeText("Click to start a new game!", horseSize* 3, height - horseSize );
ctx.fillText("Click to start a new game!", horseSize* 3, height - horseSize );
}
function drawStartScreen (ctx, bgctx, width, height, horseSize){
drawRaceBackground(ctx, width, height, horseSize, 999999, true);
const fencePostGap = 200;
const finishLineSpeed = 7;
let fenceOffset = fencePostGap;
let finishLinePosition = -1000;
let finishLineDrawn = false;
let showWinnerText = true;
let winnerTextCounter = 0;
function initBackground () {
finishLinePosition = -1000;
finishLineDrawn = false;
showWinnerText = true;
winnerTextCounter = 0;
}
function drawRaceBackground(ctx, width, height, horseSize, cyclesRemaining, isMoving){
// Create gradient
const grd = ctx.createRadialGradient( width /2, height/2, 0.000, width/2, height/2, width/2);
// Add colors
grd.addColorStop(0.101, 'rgba(255, 255, 255, 1.000)');
grd.addColorStop(1.000, 'rgba(116, 224, 224, 1.000)');
// Fill with gradient
ctx.fillStyle = grd;
ctx.fillRect(0, 0, width, height);
// Draw Track
ctx.fillStyle = '#CD853F';
ctx.fillRect(0, height - (2 * horseSize) , width, height);
// Draw Distance left, or draw finishline
if (isMoving && gameState !== "preRace") {
if (cyclesRemaining > 0) {
drawRemainingDistance(ctx, width, horseSize, cyclesRemaining);
}
else {
if (!finishLineDrawn) {
finishLineDrawn = true;
finishLinePosition = width;
}
drawFinishLine(ctx, horseSize, height);
finishLinePosition -= finishLineSpeed;
}
}
else {
}
// Draw grass
ctx.fillStyle = '#32CD32';
ctx.fillRect(0, height - (2.4 * horseSize) , width, horseSize/2);
drawGuides(ctx, width, height, horseSize);
drawFence(ctx, width, ( height - (2 * horseSize)) , horseSize, isMoving);
}
function drawGuides(ctx, width, height, horseSize){
ctx.fillStyle = "#000000";
ctx.beginPath();
ctx.moveTo(0, height - (horseSize/2));
ctx.lineTo(width, height - (horseSize/2));
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, height - (horseSize));
ctx.lineTo(width, height - (horseSize));
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, height - (horseSize * 1.5));
ctx.lineTo(width, height - (horseSize * 1.5));
ctx.stroke();
}
function drawFence(ctx, width, fenceline, horseSize, isMoving) {
ctx.fillStyle = '#322e1b';
const postHeight = (horseSize /2);
const postTop = fenceline - postHeight;
for (let x = fenceOffset; x < width; x+=fencePostGap) {
const postStart = x;
ctx.fillStyle = '#322e1b';
ctx.fillRect(postStart, postTop , 7, postHeight);
}
ctx.fillStyle = "#000000";
ctx.beginPath();
ctx.moveTo(0, postTop);
ctx.lineTo(width, postTop);
ctx.stroke();
if(isMoving){
fenceOffset -=5;
}
if (fenceOffset < 0) { fenceOffset = fencePostGap};
}
function drawRemainingDistance(ctx, width, horseSize, cyclesRemaining){
const remainingString = (cyclesRemaining /10).toFixed(1) + " Yards Remaining";
ctx.fillStyle = "#000000";
ctx.font = "30px Arial";
ctx.fillText(remainingString, (width / 2) - 150, (horseSize / 2));
}
function drawCountdown(ctx, width, height, horseSize, seconds, horses){
console.log("draw countdown");
console.log(horses);
drawRaceBackground(ctx,width,height,horseSize, 0, false);
ctx.fillStyle = "#000000";
ctx.font = "120px Arial";
ctx.fillText(seconds, (width / 2) - 50, (horseSize ));
for (let i = 0; i < horses.length; i++) {
drawHorseNamesinLane(ctx, horses[i], i, horseSize, height);
}
}
function drawFinishLine(ctx, horseSize, height){
ctx.fillStyle = '#FFFFFF';
ctx.fillRect(finishLinePosition, height - (2 * horseSize) , 8 , height);
}
function drawHorseNamesinLane(ctx,horse, lane, horseSize, height) {
ctx.fillStyle = "#000000";
ctx.font = "40px Arial";
ctx.fillText(horse.name, horseSize, height - (lane * (horseSize / 2 )) -20);
ctx.fillText( "Created by: " + horse.owner, horseSize * 5, height - (lane * (horseSize / 2 )) -20);
}
function drawResults(ctx, width, height, horseSize, finalPlaces){
drawRaceBackground(ctx,width,height,horseSize, 0, false);
// draw rectangle
ctx.fillStyle = '#dddddd';
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
ctx.fillStyle = '#9999FF';
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
const first = "1ST - " + finalPlaces[0].name;
const second = "2ND - " + finalPlaces[1].name;
const third = "3RD - " + finalPlaces[2].name;
const fourth = "4TH - " + finalPlaces[3].name;
ctx.fillStyle = "#000000";
ctx.font = "40px Arial";
ctx.fillText("Final Results", horseSize* 3, height - (horseSize * 3));
ctx.fillText(first, horseSize* 2.5, height - (horseSize * 2.5));
ctx.fillText(second, horseSize* 2.5, height - (horseSize * 2));
ctx.fillText(third, horseSize* 2.5, height -(horseSize * 1.5));
ctx.fillText(fourth,horseSize* 2.5, height - (horseSize));
}
function drawWinnerCloseUp(ctx, width, height, horseSize, finalPlaces){
drawRaceBackground(ctx,width,height,horseSize, 0, false);
// draw rectangle
ctx.fillStyle = '#dddddd';
ctx.fillRect(horseSize*2, height - (.5 * horseSize) , (horseSize *4), - (horseSize * 3));
ctx.fillStyle = '#9999FF';
ctx.fillRect(horseSize*2 + 3, height - (.5 * horseSize) -3 , (horseSize *4) -6, - (horseSize * 3) + 6 );
ctx.drawImage(finalPlaces[0].image, horseSize * 2.5 , height - (.5 * horseSize) -5 , (horseSize *3) + 10 , - (horseSize * 3) + 10 );
ctx.font = "40px Arial";
ctx.fillStyle = '#ffffff';
ctx.strokeStyle = '#000000';
ctx.lineWidth =1;
//should hopefully flicker every 60 "frames"
if (showWinnerText){
ctx.strokeText("Winner!!!", horseSize* 3, height - (horseSize * 3));
ctx.fillText("Winner!!!", horseSize* 3, height - (horseSize * 3));
winnerTextCounter ++;
if (winnerTextCounter > 50){
showWinnerText = false;
}
}
else {
ctx.strokeText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3)+60);
ctx.fillText(finalPlaces[0].name, horseSize* 3, height - (horseSize * 3) + 60);
winnerTextCounter --;
if (winnerTextCounter < 1){
showWinnerText = true;
}
}
// click to continue should always be present
ctx.strokeText("Click to start a new game!", horseSize* 3, height - horseSize );
ctx.fillText("Click to start a new game!", horseSize* 3, height - horseSize );
}
function drawStartScreen (ctx, bgctx, width, height, horseSize){
drawRaceBackground(ctx, width, height, horseSize, 999999, true);
}